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Ȩ Ȩ > ¿¬±¸¹®Çå > ±¹³» ³í¹®Áö > Çѱ¹Á¤º¸Ã³¸®ÇÐȸ ³í¹®Áö > Á¤º¸Ã³¸®ÇÐȸ ³í¹®Áö ¼ÒÇÁÆ®¿þ¾î ¹× µ¥ÀÌÅÍ °øÇÐ

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Current Result Document :

ÇѱÛÁ¦¸ñ(Korean Title) OpenGL°ú Unity°£ÀÇ GPU¸¦ ÀÌ¿ëÇÑ Particle SimulationÀÇ ¼º´É ºñ±³
¿µ¹®Á¦¸ñ(English Title) Performance Comparison of Particle Simulation Using GPU Between OpenGL and Unity
ÀúÀÚ(Author) ±è´ö¿±   À±º¸¶÷   À̼ºÈñ   ÀÌ¿ìÁø   Deok Yeop Kim   Bo Ram Yun   Sunghee Lee   Woo Jin Lee   ±è¹Î»ó   ¼º³«ÁØ   ÃÖÀ¯ÁÖ   È«¹Î   Kim Min Sang   Nak-Jun Sung   Yoo-Joo Choi   Min Hong  
¿ø¹®¼ö·Ïó(Citation) VOL 06 NO. 10 PP. 0479 ~ 0486 (2017. 10)
Çѱ۳»¿ë
(Korean Abstract)
ÃÖ±Ù GPGPU¸¦ ÀÌ¿ëÇÏ¿© ÀúÇÏµÈ ÄÄÇ»ÅÍ ¼º´É Çâ»óÆøÀ» ³ôÀÏ ¼ö ÀÖ°Ô µÇ¾ú°í, ÀÌ·Î ÀÎÇÏ¿© ³ôÀº ¿¬»êÀ» ¿ä±¸·Î ÇÏ´Â ¹°¸® ±â¹ÝÀÇ ½Ç½Ã°£ ½Ã¹Ä·¹À̼ÇÀ» PC¿¡¼­ ±¸µ¿ÇÒ ¼ö ÀÖ°Ô µÇ¾ú´Ù. ¹°¸® ½Ã¹Ä·¹À̼ǿ¡¼­ Àû¿ëµÇ´Â ¹°¸® °è»êÀº º´·Ä 󸮷Π¼öÇàµÇ¾îÁú ¼ö ÀÖÀ¸¸ç, ÃÖ±Ù OpenGL 4.3 ¹× Unity4.0¿¡¼­ Áö¿øµÇ´Â Compute shader¸¦ ÅëÇÑ º´·Ä ¿¬»êÀ» ÀÌ¿ëÇϸé È¿À²ÀûÀ¸·Î ±¸µ¿ÇÒ ¼ö ÀÖ´Ù. º» ³í¹®¿¡¼­´Â ´Ù¾çÇÑ Ç÷§ÆûÀ» Áö¿øÇÏ´Â µðÁöÅÐ ÄÜÅÙÃ÷ Á¦ÀÛ ÅøÀÎ Unity¿Í ´Ù¾çÇÑ Ç÷§Æû¿¡¼­ ±¸µ¿µÇ¾îÁö´Â OpenGL¿¡¼­ÀÇ ½Ç½Ã°£ ¹°¸® ½Ã¹Ä·¹À̼ǿ¡¼­ÀÇ ¼º´ÉÀ» ÃøÁ¤ ¹× ºñ±³ÇÑ´Ù. º» ³í¹®¿¡¼­ particle ½Ã¹Ä·¹À̼ÇÀÇ ½ÇÇè °á°ú Unity¸¦ ÀÌ¿ëÇÑ particle ½Ã¹Ä·¹À̼ÇÀÌ OpenGLÀ» ÀÌ¿ëÇÑ particle ½Ã¹Ä·¹À̼ǿ¡ ºñÇØ ÃÖ´ë 136.04% ºü¸¥ ¼º´ÉÀ» º¸ÀδÙ. À̸¦ ÅëÇÏ¿© ÃßÈÄ ¸ÖƼ Ç÷§ÆûÀ» Áö¿øÇÏ´Â µðÁöÅÐ ÄÜÅÙÃ÷¸¦ Á¦ÀÛÇÔ¿¡ ÀÖ¾î ´õ ³ªÀº °³¹ß µµ±¸¸¦ ¼±Á¤ÇÒ ¼ö ÀÖÀ» °ÍÀ¸·Î ±â´ëµÈ´Ù.
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(English Abstract)
Recently, GPGPU has been able to increase the degradation of computer performance, and it is now possible to run physically based real-time simulations on PCs that require high computational complexity. Physical calculations applied in physics simulation can be performed by parallel processing, and can be efficiently performed using parallel computation using Compute shader recently supported by OpenGL 4.3 and Unity 4.0. In this paper, we measure and compare the number of performance in real - time physics simulation in OpenGL running on various platforms and Unity, a content creation tool supporting various platforms. Particle simulation experiments show that particle simulation using Unity performs faster than 136.04%. It is expected that it will be able to select better development tools for future multi - platform support.
Å°¿öµå(Keyword) µå·Ð   °íµµ ÃøÁ¤   °íµµ À¯Áö   °¡¼Óµµ¼¾¼­   °ü¼ºÇ×¹ýÀåÄ¡   Drone   Altitude Measurement   Altitude Holding   Accelerometer   IMU   Particle ½Ã¹Ä·¹À̼Ǡ  À¯´ÏƼ ¼ÎÀÌ´õ   GPU ÇÁ·Î±×·¡¹Ö   OpenGL   ½Ç½Ã°£ ½Ã¹Ä·¹À̼Ǡ  º´·Ä ÇÁ·Î±×·¡¹Ö   ÄÄǻƮ ¼ÎÀÌ´õ   Particle Simulation   Unity Shader   GPU Programming   OpenGL   Real-Time Simulation   Parallel Programming   Compute Shader  
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