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Current Result Document :
ÇѱÛÁ¦¸ñ(Korean Title) |
¼ÒÇÁÆ®¿þ¾î°³¹ß ÇÁ·Î¼¼½º¿Í µðÀÚÀξÅÅ· ¸ÞÄ¿´ÏÁòÀÇ Á¢¸ñÀ» ÅëÇÑ ÄÚµùÈ Àû¿ë »ç·Ê |
¿µ¹®Á¦¸ñ(English Title) |
Applied Practices on Codification Through Mapping Design Thinking Mechanism with Software Development Process |
ÀúÀÚ(Author) |
¼Ã¤¿¬
±èÀåȯ
±è¿µÃ¶
Chae Yun Seo
Jang Hwan Kim
R.Young Chul Kim
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¿ø¹®¼ö·Ïó(Citation) |
VOL 10 NO. 04 PP. 0107 ~ 0116 (2021. 04) |
Çѱ۳»¿ë (Korean Abstract) |
4Â÷ »ê¾÷Çõ¸í ½Ã´ë°¡ µµ·¡ÇÔÀ¸·Î½á ¼ö¸¹Àº ¿µ¿ª¿¡ ´Ù¾çÇÑ ¼ÒÇÁÆ®¿þ¾îÀÇ °íÇ°ÁúÈ°¡ ÇʼöÀûÀÌ´Ù. ƯÈ÷ ºñÀü°øÀÚ ¹× ±âÃÊ Àü°øÀڵ鿡°Ô´Â âÀÇÀû »ç°í ±â¹ÝÀ¸·Î ÄÚµå ÇÒ ¼ö ÀÖ´Â ´É·ÂÀÌ ¿ä±¸µÈ´Ù. ÇÏÁö¸¸ ¹®Á¦´Â âÀÇÀû »ç°í ±â¹ÝÀÇ ¼ÒÇÁÆ®¿þ¾î¿¡ ´ëÇÑ Á¤ÀÇ ¹× ¾ÆÀ̵ð¾î°¡ ºÎÁ·ÇÏ´Ù´Â °ÍÀÌ´Ù. ¶ÇÇÑ, ºñÀü°øÀÚ ¹× ±âÃÊ Àü°øÀÚ¸¦ À§ÇÑ ÄÚµù ±³À° ¿µ¿ª¿¡¼, âÀÇÀû »ç°í ±â¹Ý µðÀÚÀξÅÅ·°ú ÄÚµùÈ´Â ±«¸®°¡ Á¸ÀçÇÑ´Ù. Áï ½ÇÁúÀûÀ¸·Î´Â âÀÇÀû »ç°í±â¹ýÀ» ÅëÇؼ ¼ÒÇÁÆ®¿þ¾î ¼³°è ¹× ÄÚµùÀÌ °¡´ÉÇØ¾ß ÇÑ´Ù´Â Á¡ÀÌ´Ù. ÀÌ·± ¹®Á¦¸¦ ÇØ°áÇϱâ À§ÇØ, âÀÇÀû »ç°í ±â¹ý°ú ¼ÒÇÁÆ®¿þ¾î °³¹ß ÇÁ·Î¼¼½º ±â¹ýÀÇ Á¢¸ñÀ» ÅëÇØ ºñÀü°øÀÚÀÇ ¼ÒÇÁÆ®¿þ¾î°øÇÐ °³³ä ¾øÀ̵µ, µðÀÚÀξÅÅ· ¸ÞÄ¿´ÏÁò ±â¹ÝÀÇ ÄÚµå ÅÛÇø´À» Á¦½ÃÇÑ´Ù. À̸¦ ÅëÇØ Ã¢ÀÇÀû ¼³°èÀÇ ÄÚµùȸ¦ ±â´ëÇÑ´Ù.
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¿µ¹®³»¿ë (English Abstract) |
In the 4th Industrial Revolution situation it is essential to need the high quality of software in diverse industrial areas. In particular current software centered schools attempt to educate the creative thinking based coding to non-major students and beginners of computer. But the problem is insufficient on the definition and idea of the creative thinking based software. In addition in a aspect of coding education for non-major and new students we recognize to have no relationship between creative thinking methods and coding. In other words we should give them how to practically code and design through learning the creative thinking. To solve this problem we propose the codification of design thinking mechanism without the knowledge of software engineering through mapping creative thinking with software development process. With this mechanism we may expect for students to have some coding ability with the creative design.
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Å°¿öµå(Keyword) |
µðÀÚÀξÅÅ·
¼ÒÇÁÆ®¿þ¾î°øÇÐ
¼ÒÇÁÆ®¿þ¾î »ý¸íÁÖ±â
ÄÚµù ±³À° ÇÁ·Î¼¼½º
âÀÇÀû »ç°í
Design Thinking
Software Engineering
Software LifeCycle
Coding Education Process
Creative Thinking
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