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Ȩ Ȩ > ¿¬±¸¹®Çå > Çмú´ëȸ ÇÁ·Î½Ãµù > Çѱ¹Á¤º¸Åë½ÅÇÐȸ Çмú´ëȸ > 2018³â Ãß°èÇмú´ëȸ

2018³â Ãß°èÇмú´ëȸ

Current Result Document :

ÇѱÛÁ¦¸ñ(Korean Title) ½Ç°¨Çü ¹ÙÀֽ̾½·Ð ½Ã¹Ä·¹ÀÌÅ͸¦ À§ÇÑ µ¿ÀÛ ÀÎ½Ä ½Ã½ºÅÛ ¼³°è
¿µ¹®Á¦¸ñ(English Title) Design of a Motion Recognition System for the Realistic Biathlon Simulator System
ÀúÀÚ(Author) ±èö¹Î   À̹ÎÅ   Cheol-min Kim   Min-tae Lee  
¿ø¹®¼ö·Ïó(Citation) VOL 22 NO. 02 PP. 0396 ~ 0399 (2018. 10)
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(Korean Abstract)
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(English Abstract)
In this paper, we propose a motion recognition system for identification and interaction with simulator used in the realistic biathlon simulator. The proposed system tried to improve the motions data which is obstructed by the obstacles or overlapping joints and the motion due to the fast motion in the process of recognizing the various motion patterns in the biathlon. In this paper, we constructed a multi-camera motion recognition system based on IoT devices, and then we applied a skeletal area interpolation method for normal motion identification. We designed a system that can increase the recognition rate of motion from the biathlon. The proposed system can be applied to the analysis of snow sports motion and it will be used to develop realistic biathlon simulator system.
Å°¿öµå(Keyword) Virtual Reality   Realistic Media   Sports Simulator   Motion Recognition System  
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