• Àüü
  • ÀüÀÚ/Àü±â
  • Åë½Å
  • ÄÄÇ»ÅÍ
´Ý±â

»çÀÌÆ®¸Ê

Loading..

Please wait....

¿µ¹® ³í¹®Áö

Ȩ Ȩ > ¿¬±¸¹®Çå > ¿µ¹® ³í¹®Áö > JICCE (Çѱ¹Á¤º¸Åë½ÅÇÐȸ)

JICCE (Çѱ¹Á¤º¸Åë½ÅÇÐȸ)

Current Result Document :

ÇѱÛÁ¦¸ñ(Korean Title) Improving the Rendering Speed of 3D Model Animation on Smart Phones
¿µ¹®Á¦¸ñ(English Title) Improving the Rendering Speed of 3D Model Animation on Smart Phones
ÀúÀÚ(Author) Cong Jie Ng   Gi-Hyun Hwang   Dae-Ki Kang  
¿ø¹®¼ö·Ïó(Citation) VOL 09 NO. 03 PP. 0266 ~ 0270 (2011. 06)
Çѱ۳»¿ë
(Korean Abstract)
¿µ¹®³»¿ë
(English Abstract)
The advancement of technology enables smart phones or handheld devices to render complex 3D graphics. However, the processing power and memory of smart phones remain very limited to render high polygon and details 3D models especially on games which requires animation, physic engine, or augmented reality. In this paper, several techniques will be introduced to speed up the computation and reducing the number of vertices of the 3D meshes without losing much detail.
Å°¿öµå(Keyword) 3D model animation   Bump Mapping   Level of details (LOD)   Graphic Processing Unit (GPU)   Keyframe Tweening   Vertex Shader   Vertex Skinning  
ÆÄÀÏ÷ºÎ PDF ´Ù¿î·Îµå