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Ȩ Ȩ > ¿¬±¸¹®Çå > ±¹³» ³í¹®Áö > Çѱ¹Á¤º¸°úÇÐȸ ³í¹®Áö > Á¤º¸°úÇÐȸ³í¹®Áö (Journal of KIISE)

Á¤º¸°úÇÐȸ³í¹®Áö (Journal of KIISE)

Current Result Document :

ÇѱÛÁ¦¸ñ(Korean Title) Á¶ÀÎÆ®-½ºÇǾ ÀÌ¿ëÇÑ °üÀý ´ÜÀ§ÀÇ 3D ¾Ö´Ï¸ÞÀÌ¼Ç µ¿ÀÛ ÀúÀÛ
¿µ¹®Á¦¸ñ(English Title) Joint Sphere based 3D Animation Motion Authoring for Joint Units
ÀúÀÚ(Author) ÀÌÁöÀº   ±ÇÅÂȯ   俵ȣ   Jieun Lee   Taehwan Kwon   Youngho Chai  
¿ø¹®¼ö·Ïó(Citation) VOL 48 NO. 04 PP. 0453 ~ 0461 (2021. 04)
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(Korean Abstract)
3D ¾Ö´Ï¸ÞÀ̼ÇÀÇ µ¿ÀÛ ÀúÀÛ¿¡¼­ ÀÚ¿¬½º·¯¿î Àΰ£ÀÇ ¿òÁ÷ÀÓÀ» ¸¸µé¾î³»´Â ¿¬±¸´Â ±â¼úÀÇ ¹ßÀü°ú ÇÔ²² ¿©·¯ ºÐ¾ß¿¡¼­ ÁøÇàµÇ°í ÀÖ´Ù. ÀÚ¿¬½º·´°í »ç½ÇÀûÀÎ ¾Ö´Ï¸ÞÀÌÆÃÀ» À§ÇÏ¿© ¼ö¸¹Àº ¾Ö´Ï¸ÞÀÌÅÍ°¡ Á÷Á¢ÀûÀ¸·Î Å° ÇÁ·¹ÀÓ ÀÛ¾÷À» Çϰųª ¸ð¼Ç ĸó¸¦ ¹Þ¾Æ¼­ µ¿ÀÛÀ» ÀúÀÛÇØ¿Ô´Ù. ÇÏÁö¸¸ °£´ÜÇÑ µ¿ÀÛ ÀúÀÛ ¹× ¼öÁ¤¿¡µµ 1ÃÊ´ç ¼ö°³ÀÇ Å°¸¦ ¸¸µé°Å³ª, ¼¾¼­·Î µ¿ÀÛÀ» ÃøÁ¤ÇÏ´Â °úÁ¤Àº ºñÈ¿À²ÀûÀ̱⠶§¹®¿¡ °£´ÜÇÑ µ¿ÀÛ ¼öÁ¤À» À§Çؼ­´Â ÀÌ·¯ÇÑ ¹®Á¦Á¡µéÀÌ ÇØ°áµÇ¾î¾ß ÇÑ´Ù. º» ¿¬±¸¿¡¼­´Â ±âÁ¸ µ¿ÀÛ ÀúÀÛ ¹æ½ÄÀÎ Å° ÇÁ·¹ÀÓ ¾Ö´Ï¸ÞÀ̼ǰú ¸ð¼Ç ĸó¸¦ ÀÌ¿ëÇÑ µ¿ÀÛ ÀúÀÛ ¹æ½ÄÀ» ºÐ¼®ÇÏ¿´´Ù. ¶ÇÇÑ ±âÁ¸ ¹æ½ÄÀÇ ´ÜÁ¡À» º¸¿ÏÇÑ »õ·Î¿î µ¿ÀÛ ÀúÀÛ ¹æ½ÄÀ» Á¦¾ÈÇÑ´Ù. 3D ij¸¯ÅÍÀÇ °¢ °üÀý¿¡ ºÎÂøÇÑ Á¶ÀÎÆ®-½ºÇǾ ÅëÇØ Àΰ£ÀÇ µ¿ÀÛÀ» ±â·ÏÇÏ°í ±â·ÏµÈ ±ËÀûÀ» ¼öÁ¤ÇÏ¿© µ¿ÀÛÀ» ¼öÁ¤ÇÑ´Ù. ±ËÀû ¼öÁ¤À» ÅëÇØ µ¿ÀÛÀ» ¼öÁ¤Çϱ⠶§¹®¿¡ ÀÏÀÏÀÌ ¸ðµ¨ °¢ ºÎÀ§ÀÇ È¸Àü°¢, °üÀýÀ» ¸ðµÎ Á¶ÀýÇÒ ÇÊ¿ä°¡ ¾ø¾î ƯÁ¤ µ¿ÀÛ¿¡ ÀÖ¾î ±âÁ¸ µ¿ÀÛ ÀúÀÛ ¹æ½Ä°ú ºñ±³ÇßÀ» ¶§ ÆíÀǼºÀ» ³ôÀÌ°í ÀÛ¾÷ ½Ã°£À» ´ÜÃà½ÃÄ×´Ù.
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(English Abstract)
Research that creates natural human movement in the motion work of 3D animation is progressing in various fields with the development of technology. For more natural and realistic animation, numerous animators have worked directly on the Key-frame or received motion capture to author the motion. However, since the process of making several keys per second or measuring the motion with a sensor is an inefficient process despite simple motion authoring and modification, it is necessary to solve the problems for simple motion modification. In this study, we have analyzed the existing motion authoring method, Key-frame animation, and motion capture. Also, we propose a new motion authoring method that complements the disadvantages of the existing method. The human movement is recorded through the joint - sphere attached to each joint of 3D character and the recorded pattern and motion are revised. As the motion is modified through trajectory modification, the rotation angle and joints of each part of the model do not need to be adjusted one by one. Apparently, there is an increase in convenience along with the reduction in the working time compared to the existing motion authoring system.
Å°¿öµå(Keyword) 3D ¾Ö´Ï¸ÞÀ̼Ǡ  Àΰ£ µ¿ÀÛ ÀúÀÛ   Å° ÇÁ·¹ÀÓ ¾Ö´Ï¸ÞÀ̼Ǡ  ¸ð¼Ç ĸó   µ¿ÀÛ ¼öÁ¤   3D animation   human motion authoring   Key-frame animation   motion capture   motion modification  
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