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Current Result Document :
ÇѱÛÁ¦¸ñ(Korean Title) |
À¯Àü ¾Ë°í¸®ÁòÀ» ÀÌ¿ëÇÑ Ç÷¹À̾î ÀûÀÀÇü ¸ó½ºÅÍ »ý¼º ±â¹ý |
¿µ¹®Á¦¸ñ(English Title) |
Players Adaptive Monster Generation Technique Using Genetic Algorithm |
ÀúÀÚ(Author) |
±èÁö¹Î
±è¼±Á¤
È«¼®¹Î
Ji-Min Kim
Sun-Jeong Kim
Seokmin-Hong
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¿ø¹®¼ö·Ïó(Citation) |
VOL 18 NO. 02 PP. 0043 ~ 0051 (2017. 04) |
Çѱ۳»¿ë (Korean Abstract) |
°ÔÀÓ »ê¾÷ÀÌ ¹ßÀüÇÏ¸é¼ ÄÜÅÙÃ÷ÀÇ »ý¼º ¼Óµµº¸´Ù ÈξÀ ºü¸¥ ¼Óµµ·Î ÄÜÅÙÃ÷°¡ ¼ÒºñµÇ°í ÀÖ°í, Ç÷¹À̾îÀÇ °ÔÀÓ ¼÷·Ãµµ¿¡ ÀûÇÕÇÑ ·¹º§ÀÇ °ÔÀÓ ÄÜÅÙÃ÷µéÀÌ Áö¼ÓÀûÀ¸·Î Á¦°øµÉ °ÍÀ» ÇÊ¿ä·Î ÇÏ°í ÀÖ´Ù. ÀÌ·¯ÇÑ ¹®Á¦¸¦ È¿°úÀûÀ¸·Î ÇØ°áÇϱâ À§ÇØ È°¿ëµÇ´Â ¹æ¹ýÀÌ ÀΰøÁö´É(Artificial Intelligence, AI)À» ÀÌ¿ëÇÑ ÀýÂ÷Àû ÄÜÅÙÃ÷ »ý¼º(Procedural Content Generation, PCG)ÀÌ´Ù. º» ³í¹®¿¡¼´Â À¯Àü ¾Ë°í¸®ÁòÀ» ÀÌ¿ëÇÏ¿© Ç÷¹À̾°Ô ÀûÇÕÇÑ ³À̵µ¸¦ °¡Áö°í ÀÖ´Â ´Ù¾çÇÑ Á¾·ùÀÇ ¸ó½ºÅ͸¦ ÀÚµ¿ »ý¼ºÇÏ´Â ÀýÂ÷Àû ¹æ¹ýÀ» Á¦¾ÈÇÑ´Ù. ¸ó½ºÅ͵éÀÇ ÁÖ¿ä ¼Ó¼ºÀ» À¯ÀüÀÚ·Î ±¸¼ºÇÏ°í ´Ù¾çÇÑ Á¾·ùÀÇ ¸ó½ºÅÍ À¯ÀüÀÚµé·Î ¿°»öü¸¦ ¸¸µé¾î ÀÌ¿ëÇÑ´Ù. »ý¼ºµÈ ¸ó½ºÅÍ¿Í Ç÷¹À̾îÀÇ ÀüµÎ ½Ã¹Ä·¹À̼ÇÀ¸·Î À¯ÀüÀÚ¸¦ Æò°¡ÇÏ¿© ¼±Åà ÈÄ ±³¹èÇÑ´Ù. º» ³í¹®ÀÇ Á¦¾È ¹æ¹ýÀ» ÀÌ¿ëÇØ Ç÷¹À̾î ÀûÀÀÇü ¸ó½ºÅ͵éÀ» À¯Àü ¾Ë°í¸®Áò¿¡ ±â¹ÝÀ» µÎ¾î ÀýÂ÷ÀûÀ¸·Î »ý¼ºÇÏ°í, ¿°»öü °³¼ö¿¡ µû¶ó »ý¼ºµÈ ¸ó½ºÅÍÀÇ ´Ù¾ç¼ºÀ» ºñ±³Çغ»´Ù. |
¿µ¹®³»¿ë (English Abstract) |
As the game industry is blooming, the generation of contents is far behind the consumption of contents. With this reason, it is necessary to afford the game contents considering level of game player's skill. In order to effectively solve this problem, Procedural Content Generation(PCG) using Artificial Intelligence(AI) is one of the plausible options. This paper proposes the procedural method to generate various monsters considering level of player¡¯s skill using genetic algorithm. One gene consists of the properties of a monster and one genome consists of genes for various monsters. A generated monster is evaluated by battle simulation with a player and then goes through selection and crossover steps. Using our proposed scheme, players adaptive monsters are generated procedurally based on genetic algorithm and the variety of monsters which are generated with different number of genome is compared. |
Å°¿öµå(Keyword) |
Àΰø Áö´É
À¯Àü ¾Ë°í¸®Áò
ÀýÂ÷Àû ÄÜÅÙÃ÷ »ý¼º
Ç÷¹À̾î ÀûÀÀÇü ¸ó½ºÅÍ »ý¼º
Artificial Intelligence
Genetic Algorithm
Procedural Content Generation
Players Adaptive Monster Generation
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