• Àüü
  • ÀüÀÚ/Àü±â
  • Åë½Å
  • ÄÄÇ»ÅÍ
´Ý±â

»çÀÌÆ®¸Ê

Loading..

Please wait....

±¹³» ³í¹®Áö

Ȩ Ȩ > ¿¬±¸¹®Çå > ±¹³» ³í¹®Áö > Çѱ¹ÀÎÅͳÝÁ¤º¸ÇÐȸ ³í¹®Áö

Çѱ¹ÀÎÅͳÝÁ¤º¸ÇÐȸ ³í¹®Áö

Current Result Document :

ÇѱÛÁ¦¸ñ(Korean Title) À¯Àü ¾Ë°í¸®ÁòÀ» ÀÌ¿ëÇÑ Ç÷¹À̾î ÀûÀÀÇü ¸ó½ºÅÍ »ý¼º ±â¹ý
¿µ¹®Á¦¸ñ(English Title) Players Adaptive Monster Generation Technique Using Genetic Algorithm
ÀúÀÚ(Author) ±èÁö¹Î   ±è¼±Á¤   È«¼®¹Î   Ji-Min Kim   Sun-Jeong Kim   Seokmin-Hong  
¿ø¹®¼ö·Ïó(Citation) VOL 18 NO. 02 PP. 0043 ~ 0051 (2017. 04)
Çѱ۳»¿ë
(Korean Abstract)
°ÔÀÓ »ê¾÷ÀÌ ¹ßÀüÇϸ鼭 ÄÜÅÙÃ÷ÀÇ »ý¼º ¼Óµµº¸´Ù ÈξÀ ºü¸¥ ¼Óµµ·Î ÄÜÅÙÃ÷°¡ ¼ÒºñµÇ°í ÀÖ°í, Ç÷¹À̾îÀÇ °ÔÀÓ ¼÷·Ãµµ¿¡ ÀûÇÕÇÑ ·¹º§ÀÇ °ÔÀÓ ÄÜÅÙÃ÷µéÀÌ Áö¼ÓÀûÀ¸·Î Á¦°øµÉ °ÍÀ» ÇÊ¿ä·Î ÇÏ°í ÀÖ´Ù. ÀÌ·¯ÇÑ ¹®Á¦¸¦ È¿°úÀûÀ¸·Î ÇØ°áÇϱâ À§ÇØ È°¿ëµÇ´Â ¹æ¹ýÀÌ ÀΰøÁö´É(Artificial Intelligence, AI)À» ÀÌ¿ëÇÑ ÀýÂ÷Àû ÄÜÅÙÃ÷ »ý¼º(Procedural Content Generation, PCG)ÀÌ´Ù. º» ³í¹®¿¡¼­´Â À¯Àü ¾Ë°í¸®ÁòÀ» ÀÌ¿ëÇÏ¿© Ç÷¹À̾°Ô ÀûÇÕÇÑ ³­À̵µ¸¦ °¡Áö°í ÀÖ´Â ´Ù¾çÇÑ Á¾·ùÀÇ ¸ó½ºÅ͸¦ ÀÚµ¿ »ý¼ºÇÏ´Â ÀýÂ÷Àû ¹æ¹ýÀ» Á¦¾ÈÇÑ´Ù. ¸ó½ºÅ͵éÀÇ ÁÖ¿ä ¼Ó¼ºÀ» À¯ÀüÀÚ·Î ±¸¼ºÇÏ°í ´Ù¾çÇÑ Á¾·ùÀÇ ¸ó½ºÅÍ À¯ÀüÀÚµé·Î ¿°»öü¸¦ ¸¸µé¾î ÀÌ¿ëÇÑ´Ù. »ý¼ºµÈ ¸ó½ºÅÍ¿Í Ç÷¹À̾îÀÇ ÀüµÎ ½Ã¹Ä·¹À̼ÇÀ¸·Î À¯ÀüÀÚ¸¦ Æò°¡ÇÏ¿© ¼±Åà ÈÄ ±³¹èÇÑ´Ù. º» ³í¹®ÀÇ Á¦¾È ¹æ¹ýÀ» ÀÌ¿ëÇØ Ç÷¹À̾î ÀûÀÀÇü ¸ó½ºÅ͵éÀ» À¯Àü ¾Ë°í¸®Áò¿¡ ±â¹ÝÀ» µÎ¾î ÀýÂ÷ÀûÀ¸·Î »ý¼ºÇÏ°í, ¿°»öü °³¼ö¿¡ µû¶ó »ý¼ºµÈ ¸ó½ºÅÍÀÇ ´Ù¾ç¼ºÀ» ºñ±³Çغ»´Ù.
¿µ¹®³»¿ë
(English Abstract)
As the game industry is blooming, the generation of contents is far behind the consumption of contents. With this reason, it is necessary to afford the game contents considering level of game player's skill. In order to effectively solve this problem, Procedural Content Generation(PCG) using Artificial Intelligence(AI) is one of the plausible options. This paper proposes the procedural method to generate various monsters considering level of player¡¯s skill using genetic algorithm. One gene consists of the properties of a monster and one genome consists of genes for various monsters. A generated monster is evaluated by battle simulation with a player and then goes through selection and crossover steps. Using our proposed scheme, players adaptive monsters are generated procedurally based on genetic algorithm and the variety of monsters which are generated with different number of genome is compared.
Å°¿öµå(Keyword) Àΰø Áö´É   À¯Àü ¾Ë°í¸®Áò   ÀýÂ÷Àû ÄÜÅÙÃ÷ »ý¼º   Ç÷¹À̾î ÀûÀÀÇü ¸ó½ºÅÍ »ý¼º   Artificial Intelligence   Genetic Algorithm   Procedural Content Generation   Players Adaptive Monster Generation  
ÆÄÀÏ÷ºÎ PDF ´Ù¿î·Îµå