ÇѱÛÁ¦¸ñ(Korean Title) |
Å°³ØÆ® ¼¾¼ ±â¹Ý °ÝÅõ¾×¼Ç °ÔÀÓÀ» À§ÇÑ Á¦½ºÃ³ ÀνĿ¡ °üÇÑ ¿¬±¸ |
¿µ¹®Á¦¸ñ(English Title) |
The Study on Gesture Recognition for Fighting Games based on Kinect Sensor |
ÀúÀÚ(Author) |
±èÁ¾¹Î
±èÀº¿µ
Jong-Min Kim
Eun-Young Kim
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¿ø¹®¼ö·Ïó(Citation) |
VOL 22 NO. 02 PP. 0552 ~ 0555 (2018. 10) |
Çѱ۳»¿ë (Korean Abstract) |
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¿µ¹®³»¿ë (English Abstract) |
This study developed a gesture recognition method using Kinect sensor and proposed a fighting action control interface. To extract the pattern features of a gesture, it used a method of extracting them in consideration of a body rate based on the shoulders, rather than of absolute positions. Although the same gesture is made, the positional coordinates of each joint caught by Kinect sensor can be different depending on a length and direction of the arm. Therefore, this study applied principal component analysis in order for gesture modeling and analysis. The method helps to reduce the effects of data errors and bring about dimensional contraction effect. In addition, this study proposed a modified matching algorithm to reduce motion restrictions of gesture recognition system.
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Å°¿öµå(Keyword) |
Á¦½ºÃ³ÀνÄ
Gesture Recognition
ÁÖ¼ººÐºÐ¼®
PCA
Å°³ØÆ®
Kinect
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ÆÄÀÏ÷ºÎ |
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