2003 °³¹æÇü GIS Ãß°è Çмú´ëȸ
Current Result Document : 4 / 6
ÇѱÛÁ¦¸ñ(Korean Title) |
Indexing of 3D Terrain Space for Predicing Collisions with Moving Objects |
¿µ¹®Á¦¸ñ(English Title) |
Indexing of 3D Terrain Space for Predicing Collisions with Moving Objects |
ÀúÀÚ(Author) |
Wu Wanchun
Seo Youngduk
Hong Bonghee
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¿ø¹®¼ö·Ïó(Citation) |
VOL 00 NO. 00 PP. 0159 ~ 0162 (2003. 11) |
Çѱ۳»¿ë (Korean Abstract) |
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¿µ¹®³»¿ë (English Abstract) |
In this paper, to find probable collision positions between moving object and terrain in 3D space efficiently, we use a model, similar to Ray Tracing, which finds the triangles intersected by a directed line segment from a large amount of triangles. We try to reduce dead space as much as possible to find candidate triangles intersected by a directed line segment than previous work´s. A new modified octree, LBV-Octree(Least Bounding Voxel Octree), is proposed, and we have a ray tracing with it. In the experiment, ray tracing with LBV-Octree provides 5%~11% better performance than with classical octree.
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Å°¿öµå(Keyword) |
Triangular Irregular Network
Ray Tracing
octree
Least Bounding Voxel
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ÆÄÀÏ÷ºÎ |
PDF ´Ù¿î·Îµå
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