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Current Result Document :

ÇѱÛÁ¦¸ñ(Korean Title) GPU¸¦ °øÀ¯ÇÏ´Â ÄÁÅ×ÀÌ³Ê ±â¹Ý Ŭ¶ó¿ìµå ȯ°æ¿¡¼­ ´Ù¼öÀÇ »ç¿ëÀÚ¸¦ À§ÇÑ ¿ø°Ý VR ¼­ºñ½ºÀÇ ¼º´É °ü¸® ±â¹ý
¿µ¹®Á¦¸ñ(English Title) Performance Management Technique of Remote VR Service for Multiple Users in Container-Based Cloud Environments Sharing GPU
ÀúÀÚ(Author) °­ÁöÈÆ   Jihun Kang  
¿ø¹®¼ö·Ïó(Citation) VOL 11 NO. 01 PP. 0009 ~ 0022 (2022. 01)
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(Korean Abstract)
VR(Virtual Reality) ±â¼úÀº »ç¿ëÀÚ¿¡°Ô ÄÄÇ»ÅÍ ±×·¡ÇÈÀ¸·Î ±¸¼ºµÈ °¡»ó ¼¼°è¸¦ º¸¿©ÁÜÀ¸·Î½á ´Ù¾çÇÑ ½Ãû°¢ ±â¹Ý ÀÀ¿ë¿¡ Àû±ØÀûÀ¸·Î È°¿ëµÇ´Â ÀÎÅÍÆäÀ̽º ±â¼úÀÌ´Ù. VR ±â¹Ý ÀÀ¿ëÀº ±×·¡ÇÈ Ã³¸® ±â¹Ý ÀÀ¿ëÀ̱⠶§¹®¿¡ ±×·¡ÇÈ Ã³¸®¸¦ À§ÇØ GPU(Graphics Processing Unit)°¡ ÀåÂøµÈ °í°¡ÀÇ ÄÄÇ»Æà ÀåÄ¡°¡ ÇʼöÀûÀ¸·Î ¿ä±¸µÈ´Ù. ÀÌ´Â VR ÀÀ¿ë »ç¿ëÀÚ¿¡°Ô ÄÄÇ»Æà ÀåÄ¡ÀÇ À¯Áö, °ü¸®¿¡ ´ëÇÑ ºñ¿ë ºÎ´ãÀ» ¹ß»ý½ÃÅ°¸ç, À̸¦ ÇØ°áÇÏ´Â ¹æ¹ýÀÇ Çϳª·Î½á ¼­ºñ½º¸¦ Ŭ¶ó¿ìµå ȯ°æ¿¡¼­ ¿î¿ëÇÏ´Â ¹æ¹ýÀÌ »ç¿ëµÇ°í ÀÖ´Ù. º» ³í¹®¿¡¼­´Â ´Ù¼öÀÇ ÄÁÅ×À̳ʰ¡ VR ÀÀ¿ëÀ» ½ÇÇàÇϱâ À§ÇØ GPU¸¦ °øÀ¯ÇÏ´Â ÄÁÅ×ÀÌ³Ê ±â¹Ý °í¼º´É Ŭ¶ó¿ìµå ȯ°æ¿¡¼­ GPU ÀÚ¿ø °æÀïÀ¸·Î ÀÎÇØ ¹ß»ýÇÏ´Â ÄÁÅ×ÀÌ³Ê »çÀÌÀÇ ¼º´É °£¼· ¹®Á¦¸¦ ÇØ°áÇϱâ À§ÇÑ ¼º´É °ü¸® ±â¹ýÀ» Á¦¾ÈÇÑ´Ù. Á¦¾ÈÇÏ´Â ±â¹ýÀº ¼º´É °£¼·À¸·Î ÀÎÇÑ ¼º´É ÆíÂ÷¸¦ °¨¼Ò½ÃÄÑ »ç¿ëÀÚ¿¡°Ô ±ÕÀÏÇÑ ¼º´ÉÀÇ Å¬¶ó¿ìµå ±â¹Ý ¿ø°Ý VR ¼­ºñ½º¸¦ Á¦°øÇÒ ¼öÀÖµµ·Ï Áö¿øÇÑ´Ù. ¶ÇÇÑ, º» ³í¹®¿¡¼­´Â ½ÇÇèÀ» ÅëÇØ Á¦¾ÈÇÏ´Â ±â¹ýÀÇ È¿À²¼ºÀ» °ËÁõÇÑ´Ù.
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(English Abstract)
Virtual Reality(VR) technology is an interface technology that is actively used in various audio-visual-based applications by showing users a virtual world composed of computer graphics. Since VR-based applications are graphic processing-based applications, expensive computing devices equipped with Graphics Processing Unit(GPU) are essential for graphic processing. This incurs a cost burden on VR application users for maintaining and managing computing devices, and as one of the solutions to this, a method of operating services in cloud environments is being used. This paper proposes a performance management technique to address the problem of performance interference between containers owing to GPU resource competition in container-based high-performance cloud environments in which multiple containers share a single GPU. The proposed technique reduces performance deviation due to performance interference, helping provide uniform performance-based remote VR services for users. In addition, this paper verifies the efficiency of the proposed technique through experiments.
Å°¿öµå(Keyword) Ŭ¶ó¿ìµå ÄÄÇ»Æà  ÄÁÅ×À̳ʠ  °¡»ó Çö½Ç ¼­ºñ½º   ¼º´É °Ý¸®   Cloud Computing   Container   Virtual Reality Service   Performance Isolation  
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