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Current Result Document :
ÇѱÛÁ¦¸ñ(Korean Title) |
OpenGL°ú Unity°£ÀÇ GPU¸¦ ÀÌ¿ëÇÑ Particle SimulationÀÇ ¼º´É ºñ±³ |
¿µ¹®Á¦¸ñ(English Title) |
Performance Comparison of Particle Simulation Using GPU Between OpenGL and Unity |
ÀúÀÚ(Author) |
±è´ö¿±
À±º¸¶÷
À̼ºÈñ
ÀÌ¿ìÁø
Deok Yeop Kim
Bo Ram Yun
Sunghee Lee
Woo Jin Lee
±è¹Î»ó
¼º³«ÁØ
ÃÖÀ¯ÁÖ
È«¹Î
Kim Min Sang
Nak-Jun Sung
Yoo-Joo Choi
Min Hong
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¿ø¹®¼ö·Ïó(Citation) |
VOL 06 NO. 10 PP. 0479 ~ 0486 (2017. 10) |
Çѱ۳»¿ë (Korean Abstract) |
ÃÖ±Ù GPGPU¸¦ ÀÌ¿ëÇÏ¿© ÀúÇÏµÈ ÄÄÇ»ÅÍ ¼º´É Çâ»óÆøÀ» ³ôÀÏ ¼ö ÀÖ°Ô µÇ¾ú°í, ÀÌ·Î ÀÎÇÏ¿© ³ôÀº ¿¬»êÀ» ¿ä±¸·Î ÇÏ´Â ¹°¸® ±â¹ÝÀÇ ½Ç½Ã°£ ½Ã¹Ä·¹À̼ÇÀ» PC¿¡¼ ±¸µ¿ÇÒ ¼ö ÀÖ°Ô µÇ¾ú´Ù. ¹°¸® ½Ã¹Ä·¹À̼ǿ¡¼ Àû¿ëµÇ´Â ¹°¸® °è»êÀº º´·Ä 󸮷Π¼öÇàµÇ¾îÁú ¼ö ÀÖÀ¸¸ç, ÃÖ±Ù OpenGL 4.3 ¹× Unity4.0¿¡¼ Áö¿øµÇ´Â Compute shader¸¦ ÅëÇÑ º´·Ä ¿¬»êÀ» ÀÌ¿ëÇϸé È¿À²ÀûÀ¸·Î ±¸µ¿ÇÒ ¼ö ÀÖ´Ù. º» ³í¹®¿¡¼´Â ´Ù¾çÇÑ Ç÷§ÆûÀ» Áö¿øÇÏ´Â µðÁöÅÐ ÄÜÅÙÃ÷ Á¦ÀÛ ÅøÀÎ Unity¿Í ´Ù¾çÇÑ Ç÷§Æû¿¡¼ ±¸µ¿µÇ¾îÁö´Â OpenGL¿¡¼ÀÇ ½Ç½Ã°£ ¹°¸® ½Ã¹Ä·¹À̼ǿ¡¼ÀÇ ¼º´ÉÀ» ÃøÁ¤ ¹× ºñ±³ÇÑ´Ù. º» ³í¹®¿¡¼ particle ½Ã¹Ä·¹À̼ÇÀÇ ½ÇÇè °á°ú Unity¸¦ ÀÌ¿ëÇÑ particle ½Ã¹Ä·¹À̼ÇÀÌ OpenGLÀ» ÀÌ¿ëÇÑ particle ½Ã¹Ä·¹À̼ǿ¡ ºñÇØ ÃÖ´ë 136.04% ºü¸¥ ¼º´ÉÀ» º¸ÀδÙ. À̸¦ ÅëÇÏ¿© ÃßÈÄ ¸ÖƼ Ç÷§ÆûÀ» Áö¿øÇÏ´Â µðÁöÅÐ ÄÜÅÙÃ÷¸¦ Á¦ÀÛÇÔ¿¡ ÀÖ¾î ´õ ³ªÀº °³¹ß µµ±¸¸¦ ¼±Á¤ÇÒ ¼ö ÀÖÀ» °ÍÀ¸·Î ±â´ëµÈ´Ù.
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¿µ¹®³»¿ë (English Abstract) |
Recently, GPGPU has been able to increase the degradation of computer performance, and it is now possible to run physically based real-time simulations on PCs that require high computational complexity. Physical calculations applied in physics simulation can be performed by parallel processing, and can be efficiently performed using parallel computation using Compute shader recently supported by OpenGL 4.3 and Unity 4.0. In this paper, we measure and compare the number of performance in real - time physics simulation in OpenGL running on various platforms and Unity, a content creation tool supporting various platforms. Particle simulation experiments show that particle simulation using Unity performs faster than 136.04%. It is expected that it will be able to select better development tools for future multi - platform support.
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Å°¿öµå(Keyword) |
µå·Ð
°íµµ ÃøÁ¤
°íµµ À¯Áö
°¡¼Óµµ¼¾¼
°ü¼ºÇ×¹ýÀåÄ¡
Drone
Altitude Measurement
Altitude Holding
Accelerometer
IMU
Particle ½Ã¹Ä·¹À̼Ç
À¯´ÏƼ ¼ÎÀÌ´õ
GPU ÇÁ·Î±×·¡¹Ö
OpenGL
½Ç½Ã°£ ½Ã¹Ä·¹À̼Ç
º´·Ä ÇÁ·Î±×·¡¹Ö
ÄÄǻƮ ¼ÎÀÌ´õ
Particle Simulation
Unity Shader
GPU Programming
OpenGL
Real-Time Simulation
Parallel Programming
Compute Shader
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