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Ȩ Ȩ > ¿¬±¸¹®Çå > Çмú´ëȸ ÇÁ·Î½Ãµù > Çѱ¹Á¤º¸Åë½ÅÇÐȸ Çмú´ëȸ > 2017³â Ãß°èÇмú´ëȸ

2017³â Ãß°èÇмú´ëȸ

Current Result Document : 3 / 18 ÀÌÀü°Ç ÀÌÀü°Ç   ´ÙÀ½°Ç ´ÙÀ½°Ç

ÇѱÛÁ¦¸ñ(Korean Title) 3D °ÔÀÓ ÀçÁú ±³À°À» À§ÇÑ PBR ¼ÒÇÁÆ®¿þ¾î Ư¼º ¿¬±¸ (MARI, QUIXEL, SUBSTANCE DESIGNER¸¦ Áß½ÉÀ¸·Î)
¿µ¹®Á¦¸ñ(English Title) A Study for properties of PBR software to 3D game material education
ÀúÀÚ(Author) Á¶ÇüÀÍ   Hyung-ik Cho  
¿ø¹®¼ö·Ïó(Citation) VOL 21 NO. 02 PP. 0229 ~ 0231 (2017. 10)
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(Korean Abstract)
¿À´Ã³¯ °ÔÀӺо߿¡¼­ PBR(Physical Based Rendering) ¼ÒÇÁÆ®¿þ¾îµéÀ» ÀÌ¿ëÇؼ­ °ÔÀÓ¿ë ÀçÁúÀ» Á¦ÀÛÇÏ´Â °ÍÀÌ ´ëºÎºÐÀÌ´Ù. ¿¹Àü ÀüÅëÀû ÀçÁú ¹æ½Ä¿¡ ºñÇØ PBR Çö ½Ç¹« Á¦ÀÛÆÄÆ®¿¡¼­ ÁÖ·Î »ç¿ëÇÏ´Â °¡Àå Å« ÀÌÀ¯´Â, ±²ÀåÈ÷ ¸®¾óÇÑ ÀçÁúÀ» ½±°Ô ¸¸µé¾î ³¾ ¼ö ÀÖ´Ù´Â °Í°ú ÀüÅëÀû ¹æ½Ä¿¡ ºñÇØ Á¦ÀÛÀÇ ÆíÀǼºÀÌ ÈξÀ ¶Ù¾î³­ ÀåÁ¡ ¶§¹®ÀÌ´Ù. º» ³í¹®¿¡¼­´Â ¼ö¸¹Àº PBR Áß, ½Ç¹«¿¡¼­ °¡Àå ¸¹ÀÌ ¾²ÀÌ´Â ½Ã½ºÅÛÀÎ MARI, QUIXEL, Substance PainterÀ» Áß½ÉÀ¸·Î °¢ toolÀÇ Àå´ÜÁ¡À» ºñ±³ ºÐ¼®ÇÔÀ¸·Î½á ÇÑÁ¤µÈ ½Ã°£¿¡ ¸¹Àº ¾çÀ» °¡¸£ÃÄ¾ß Çϴ´ëÇб³¿¡ À־ È¿À²ÀûÀÎ ±³À°À» À§ÇØ À§ ¼¼ °¡Áö ¼ÒÇÁÆ®¿þ¾îÁß ¾î¶² °ÍÀ» Ãë»ç, ¼±ÅÃÇÏ¿© ±³À°ÇÏ´Â °ÍÀÌ Çлýµé¿¡°Ô À¯¸®ÇÑÁö¿¡ ´ëÇÑ ºÐ¼®°á°ú¸¦ Á¦¾ÈÇÏ¿´´Ù.
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(English Abstract)
Today, one of the most important reasons that PBR(Physical Based Rendering) softwares becomes a core part of the essential tools in the video game mateiral field is that they can save time to produce realistic materials and can produce better effects than traditional material making methods. This paper will compare and analyze the characteristics, and merits and demerits of these various kinds of PBR softwares(MARI, QUIXEL, Substace designer), and showed the result of analyses about the fact that educating which of the above three PBR software is helpful and beneficial for the students for the efficient education in the university where should teach much in the limited time
Å°¿öµå(Keyword) 3D character   PBR   Material  
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