ÇѱÛÁ¦¸ñ(Korean Title) |
3D ±×·¡ÇÈ ÇÁ·Î¼¼¼¿¡¼ È¿À²ÀûÀÎ ¸í·É¾î¸¦ À§ÇÑ °¡º¯±æÀÌ ¸í·É¾î ¼³°è |
¿µ¹®Á¦¸ñ(English Title) |
Design of a Variable-Length Instruction for the Effective Usability Instruction in 3D Graphics Processor |
ÀúÀÚ(Author) |
±è¿ì¿µ
À̺¸Çà
À̱¤¿±
°ûÀçâ
Woo-Young Kim
Bo-Haeng Lee
Kwang-Yeob Lee
Jae-Chang Kwak
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¿ø¹®¼ö·Ïó(Citation) |
VOL 12 NO. 01 PP. 0281 ~ 0284 (2008. 05) |
Çѱ۳»¿ë (Korean Abstract) |
ÃÖ±Ù OpenGL ES 2.0ÀÌ °³Á¤µÊ¿¡ µû¶ó ¸ð¹ÙÀÏ ±â±â¿¡ Shader 3.0¸ðµ¨À» Áö¿ø °¡´ÉÇÑ ÇÁ·Î¼¼¼°¡ ¿ä±¸µÈ´Ù. ÀÌ ½¦ÀÌ´õ 3.0 ¸ðµ¨ÀÇ Áö¿ø°ú °ü·ÃÇÏ¿© ¸í·É¾îÀÇ ±æÀÌÀÇ Áõ°¡°¡ ÇÊ¿äÇÏ°í, ÀÌ´Â ¸Þ¸ð¸® ¿ë·®ÀÇ Áõ°¡¸¦ ÃÊ·¡ÇÑ´Ù. º» ³í¹®¿¡¼´Â °¡º¯±æÀÌ ±¸Á¶¿Í À¯´Ö±¸Á¶¸¦ äÅÃÇÑ »õ·Î¿î ¸í·É¾î ±¸Á¶¸¦ Á¦¾ÈÇÑ´Ù. ÀÌ ¸í·É¾î ±¸Á¶´Â ½¦ÀÌ´õ 3.0 ¸ðµ¨À» Áö¿øÇÏ°í ¸í·É¾î ÇÊµå ³¶ºñ¸¦ ÁÙÀÏ ¼ö ÀÖµµ·Ï ÃÖ´ë 4°³ÀÇ 32ºñÆ® À¯´Ö ¸í·É¾î°¡ °¡º¯ÀûÀ¸·Î Á¶ÇÕµÇ¾î ¼öÇàµÈ´Ù.
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¿µ¹®³»¿ë (English Abstract) |
Recently, Khronos institude OpenGL ES 2.0 API for support Shader 3.0 model that can possible variable graphic processing. For this reason, the mobile device have need of supporting processor for a shader 3.0 model. We should extend instruction`s length to support OpenGL ES 2.0 API, so we need more memory size. In this paper, we propose a new instruction form that adopted variable length and unit instruction architecture. This proposed instruction architecture that support to Shader 3.0 model has consist of 32bit unit instructions up to 4 which can be combined for embellishing each other. Therefore, it can execute flexible instruction combination and reduce waste of instruction fields.
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Å°¿öµå(Keyword) |
Variable Length
Instruction Words
Shader Instructions
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ÆÄÀÏ÷ºÎ |
PDF ´Ù¿î·Îµå
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