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Ȩ Ȩ > ¿¬±¸¹®Çå > Çмú´ëȸ ÇÁ·Î½Ãµù > Çѱ¹Á¤º¸Åë½ÅÇÐȸ Çмú´ëȸ > 2008³â Ãá°èÇмú´ëȸ

2008³â Ãá°èÇмú´ëȸ

Current Result Document : 5 / 7 ÀÌÀü°Ç ÀÌÀü°Ç   ´ÙÀ½°Ç ´ÙÀ½°Ç

ÇѱÛÁ¦¸ñ(Korean Title) 3D ±×·¡ÇÈ ÇÁ·Î¼¼¼­¿¡¼­ È¿À²ÀûÀÎ ¸í·É¾î¸¦ À§ÇÑ °¡º¯±æÀÌ ¸í·É¾î ¼³°è
¿µ¹®Á¦¸ñ(English Title) Design of a Variable-Length Instruction for the Effective Usability Instruction in 3D Graphics Processor
ÀúÀÚ(Author) ±è¿ì¿µ   À̺¸Çà   À̱¤¿±   °ûÀçâ   Woo-Young Kim   Bo-Haeng Lee   Kwang-Yeob Lee   Jae-Chang Kwak  
¿ø¹®¼ö·Ïó(Citation) VOL 12 NO. 01 PP. 0281 ~ 0284 (2008. 05)
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(Korean Abstract)
ÃÖ±Ù OpenGL ES 2.0ÀÌ °³Á¤µÊ¿¡ µû¶ó ¸ð¹ÙÀÏ ±â±â¿¡ Shader 3.0¸ðµ¨À» Áö¿ø °¡´ÉÇÑ ÇÁ·Î¼¼¼­°¡ ¿ä±¸µÈ´Ù. ÀÌ ½¦ÀÌ´õ 3.0 ¸ðµ¨ÀÇ Áö¿ø°ú °ü·ÃÇÏ¿© ¸í·É¾îÀÇ ±æÀÌÀÇ Áõ°¡°¡ ÇÊ¿äÇÏ°í, ÀÌ´Â ¸Þ¸ð¸® ¿ë·®ÀÇ Áõ°¡¸¦ ÃÊ·¡ÇÑ´Ù. º» ³í¹®¿¡¼­´Â °¡º¯±æÀÌ ±¸Á¶¿Í À¯´Ö±¸Á¶¸¦ äÅÃÇÑ »õ·Î¿î ¸í·É¾î ±¸Á¶¸¦ Á¦¾ÈÇÑ´Ù. ÀÌ ¸í·É¾î ±¸Á¶´Â ½¦ÀÌ´õ 3.0 ¸ðµ¨À» Áö¿øÇÏ°í ¸í·É¾î ÇÊµå ³¶ºñ¸¦ ÁÙÀÏ ¼ö ÀÖµµ·Ï ÃÖ´ë 4°³ÀÇ 32ºñÆ® À¯´Ö ¸í·É¾î°¡ °¡º¯ÀûÀ¸·Î Á¶ÇÕµÇ¾î ¼öÇàµÈ´Ù.
¿µ¹®³»¿ë
(English Abstract)
Recently, Khronos institude OpenGL ES 2.0 API for support Shader 3.0 model that can possible variable graphic processing. For this reason, the mobile device have need of supporting processor for a shader 3.0 model. We should extend instruction`s length to support OpenGL ES 2.0 API, so we need more memory size. In this paper, we propose a new instruction form that adopted variable length and unit instruction architecture. This proposed instruction architecture that support to Shader 3.0 model has consist of 32bit unit instructions up to 4 which can be combined for embellishing each other. Therefore, it can execute flexible instruction combination and reduce waste of instruction fields.
Å°¿öµå(Keyword) Variable Length   Instruction Words   Shader Instructions  
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