ÇѱÛÁ¦¸ñ(Korean Title) |
GP-GPU °³¹ßÀ» À§ÇÑ 3Â÷¿ø ±×·¡ÇÈ ½Ã¹Ä·¹ÀÌÅÍ ±¸Çö |
¿µ¹®Á¦¸ñ(English Title) |
Implementation of a 3D Graphics Simulator for GP-GPU |
ÀúÀÚ(Author) |
¿©µ¿¿µ
±è¿ì¿µ
Á¤Çü±â
À̱¤¿±
Dong-young Yeo
Woo-young Kim
Hyung-Ki Jung
Kwang-Yeob Lee
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¿ø¹®¼ö·Ïó(Citation) |
VOL 13 NO. 02 PP. 0337 ~ 0340 (2009. 10) |
Çѱ۳»¿ë (Korean Abstract) |
3Â÷¿ø ±×·¡ÇÈ Ã³¸®¸¦ À§ÇÑ °¡¼Ó±â Çϵå¿þ¾î°¡ ¹ßÇ¥µÈ ÀÌÈÄ GPU(Graphics Processing Unit)ÀÇ ¼º´ÉÀº ²÷ÀÓ¾øÀÌ °³¼±µÇ¾î ¿Ô´Ù. ÀÌ´Â º¹ÀâÇÑ ±×·¡ÇÈ ¾îÇø®ÄÉÀ̼ÇÀÇ ¿¬»êÀ» È¿À²ÀûÀ¸·Î ó¸®Çϱâ À§ÇÑ Ãß¼¼À̳ª ½ÇÁ¦·Î GPUÀÇ ¸®¼Ò½º¸¦ 100% È°¿ëÇÏ´Â °æ¿ì´Â µå¹°´Ù. ÃÖ±Ù ÁÖ¸ñ¹Þ°í ÀÖ´ÂGP-GPU(General-Purpose GPU)´Â GPU¿¡¼ ´ã´çÇÏ´Â ¿¬»êÀ» Æ÷ÇÔÇÏ°í CPU°¡ ó¸®ÇÏ´Â ÀϹÝÀûÀÎ ¿¬»êÀÇ Ã³¸®µµ °¡´ÉÇÏ¿© ÇÁ·Î¼¼¼ ÀÚ¿øÀÇ ºÐ¹è¿¡ µû¶ó È¿À²ÀûÀÎ Á¦¾î°¡ °¡´ÉÇÏ´Ù. º» ³í¹®¿¡¼´Â GP-GPU ±â¹Ý ȯ°æÀ» °¡»óÀ¸·Î ±¸ÇöÇÏ¿© ÇÁ·Î±×·¥ÀÇ ¼³°è ¹× µð¹ö±ëÀÌ °¡´ÉÇÑ ½Ã¹Ä·¹ÀÌÅ͸¦ ±¸ÇöÇÏ¿´´Ù. À̸¦ ÅëÇØ µ¿½Ã ¼³°è(Co-Design) ȯ°æÀ» ±¸¼ºÇÏ¿© µ¿½ÃÀû °³¹ß ȯ°æÀ» Áö¿øÇÏ°í 3Â÷¿ø ±×·¡ÇÈ ÄÁÅÙÃ÷ÀÇ µð½ºÇ÷¹ÀÌ°¡ °¡´ÉÇÑ ÀÎÅÍÆäÀ̽º¸¦ ±¸ÃàÇÏ¿© ºü¸£°í ¾ÈÁ¤ÀûÀÎ °ËÁõÀÌ °¡´ÉÇÏ´Ù.
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¿µ¹®³»¿ë (English Abstract) |
Since a hardware accelerator for 3D graphics processing GPU(Graphics Processing Unit)`s performance has been improving constantly. This is the efficient way was introduced for complex graphics application, but it is rarely used to utilize 100% resources on GPU. GP-GPU(general-purpose GPU), including operations on the GPU and supporting common operations can be handled by the processor, is noted by depending on the distribution of resources that can be effectively controlled. In this paper, the simulator was implemented that supports virtual environment of GP-GPU and available for program design and debugging. Through this, the co-design development environment support simultaneous design fast and reliable verification that are available to build the interface of three-dimensional graphics display.
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Å°¿öµå(Keyword) |
GP-GPU
simulator
SystemVerilog
DPI
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ÆÄÀÏ÷ºÎ |
PDF ´Ù¿î·Îµå
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