ÇѱÛÁ¦¸ñ(Korean Title) |
3D ±×·¡ÇÈ ½¦ÀÌ´õ ÇÁ·Î¼¼¼¸¦ À§ÇÑ °íÈ¿À² ¿¬»ê±â ±¸Á¶ |
¿µ¹®Á¦¸ñ(English Title) |
An Architecture of a high efficient ALU for 3D Graphics Shader Processor |
ÀúÀÚ(Author) |
±è¿ì¿µ
À̺¸Çà
À̱¤¿±
¹ÚÅ·æ
Woo-Young Kim
Bo-Haeng Lee
Kwang-Yeob Lee
Tae-ryung Park
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¿ø¹®¼ö·Ïó(Citation) |
VOL 13 NO. 01 PP. 0229 ~ 0232 (2009. 05) |
Çѱ۳»¿ë (Korean Abstract) |
ÃÖ±Ù ¸ð¹ÙÀÏ ±â±â¿¡¼µµ °í¼º´É ±×·¡ÇÈ È¿°ú°¡ ¿ä±¸µÇ¸é¼ ´Ù¾çÇÑ ¿¬»ê 󸮸¦ ÇÏ´Â ÇÁ·Î±×·¡¸Óºí ½¦ÀÌ´õ°¡ ÇÊ¿äÇÏ°Ô µÇ¾ú´Ù. ÀÌ·¯ÇÑ ÀÌÀ¯·Î ÇÁ·Î±×·¡¸Óºí ½¦ÀÌ´õ ÇÁ·Î¼¼¼ÀÇ ALU´Â ±âÁ¸¿¡ ºñÇØ »ó´ëÀûÀ¸·Î Ä¿Áö°Ô µÇ¾ú´Ù. ÀÌ ³í¹®¿¡¼ Á¦¾ÈÇÏ´Â µà¾ó ÆäÀÌÁö ±¸Á¶´Â ÇÁ·Î±×·¡¸Óºí ½¦ÀÌ´õ¿¡¼ »ó´ëÀûÀ¸·Î Ä¿Áø ALU Çϳª¸¦ ÀÌ¿ëÇÏ¿© µ¿½Ã¿¡ µÎ °³ÀÇ ¿¬»ê 󸮸¦ °¡´ÉÇÏ°Ô ÇÏ´Â ±¸Á¶ÀÌ´Ù. ÀÌ·¯ÇÑ ±¸Á¶¸¦ »ç¿ëÇÏ¿© ±âÁ¸ ±¸Á¶¿¡ ºñÇØ Æò±Õ 40%ÀÇ ¼º´ÉÀ» °³¼± ÇÏ¿´´Ù
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¿µ¹®³»¿ë (English Abstract) |
In this paper, we propose a new programmable shader architecture based on an effective ALU operation. Today¡¯s mobile devices need the programmable shader processor for a three-dimensional(3D) graphics[1]. The programmable shader processors require a lager ALU than a fixed pipeline ALU used previously. The proposed ALU architecture is able to execute two different arithmetic operations at the same time. Two instructions which need exclusive ALU operations are inserted into instruction decoders in parallel. Experimental results show the number of instruction cycles can be substantially reduced up to 40%.
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Å°¿öµå(Keyword) |
Programmable Shader
Graphics OpenGL
Effetive ALU
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ÆÄÀÏ÷ºÎ |
PDF ´Ù¿î·Îµå
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