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Ȩ Ȩ > ¿¬±¸¹®Çå > Çмú´ëȸ ÇÁ·Î½Ãµù > Çѱ¹Á¤º¸Åë½ÅÇÐȸ Çмú´ëȸ > 2013³â Ãß°èÇмú´ëȸ

2013³â Ãß°èÇмú´ëȸ

Current Result Document : 51 / 63 ÀÌÀü°Ç ÀÌÀü°Ç   ´ÙÀ½°Ç ´ÙÀ½°Ç

ÇѱÛÁ¦¸ñ(Korean Title) ½º¸¶Æ®ÆùÀ» È°¿ëÇÑ ·Îº¿ ±³À° ÄÜÅÙÃ÷ °ÔÀÓ È°¿ë ¿¬±¸
¿µ¹®Á¦¸ñ(English Title) Educational Insect Robot Content use of play(Game) for the Nuri Process Education of Creative in Smartphone
ÀúÀÚ(Author) ¹Ú¿µ¼÷   ¹Ú´ë¿ì   Young-suk Park   Dea-woo Park  
¿ø¹®¼ö·Ïó(Citation) VOL 17 NO. 02 PP. 0131 ~ 0134 (2013. 10)
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(Korean Abstract)
2012³âºÎÅÍ ¸¸5¼¼ À¯¾Æ¸¦ À§ÇÑ ±³À°°ú º¸À°ÀÇ °øÅë°úÁ¤ÀÎ ´©¸®°úÁ¤ÀÌ ½ÃÇà µÇ°í ÀÖ´Ù. ´©¸®°úÁ¤À» ¿î¿µÇϴµ¥ ÀÖ¾î ±³À° ·Îº¿Àº ±³»ç°¡ ÇöÀå¿¡¼­ È°¿ëÇϱ⠽¬¿ï »Ó¸¸ ¾Æ´Ï¶ó, À¯¾ÆÀÇ ½É¸®Àû ¾ÈÁ¤, ½ÅüÀû ¾ÈÁ¤, ¿¬·É¿¡ µû¸¥ ¹ß´ÞÀû ÀûÇÕ¼º, ´Ù¾ç¼ºÀ» °í·ÁÇϸ鼭 »ç°í·Â, âÀÇ·Â, °úÇÐÀû »ç°í·ÂÀ» Å°¿ï ¼ö ÀÖ´Â ±³À° ·Îº¿ÀÌ ÇÊ¿äÇÏ´Ù. º» ³í¹®¿¡¼­´Â À¯¾ÆµéÀÌ ÁÁ¾ÆÇÏ´Â ½º¸¶Æ®Æù ´Ü¸»±â¸¦ ÅëÇÑ ÀÎÅÍ³Ý ¼­ºñ½º ¹× ¾ÖÇø®ÄÉÀ̼ÇÀ» ¿¬±¸ÇÑ´Ù. ¿µÀ¯¾ÆµéÀÌ È¯°æ ģȭÀûÀÎ ±³À° ȯ°æÀ» °¡Áö´Â ±³À°¿ë °ïÃæ ·Îº¿ ¾ÖÇø®ÄÉÀ̼ÇÀ» ½º¸¶Æ®Æù¿¡¼­ÀÇ °³¹ßÇÏ´Â ¿¬±¸¸¦ ÇÑ´Ù. ½º¸¶Æ®ÆùÀ¸·Î °ÔÀÓ È°¿ëÀº 15´Ü°è·Î ÁøÀüµÇ¸ç, µµÁß¿¡ ±³À°Àû È¿°ú¸¦ ³ôÀ̱â À§ÇÑ Áú¹®°ú ´äº¯À» ¹èÄ¡ÇÏ¿© ±³À°°ú ·Îº¿ÀÇ Ã¢ÀÇÀû È¿°ú¸¦ ³ôÀδÙ. º» ³í¹®À» ÅëÇØ Ã¢ÀÇÀû ´©¸®±³À°À» À§ÇÑ ÄÜÅÙÃ÷ ¹ß´Þ¿¡ ±â¿©ÇÒ °Í ÀÌ´Ù.
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(English Abstract)
Nuri process is a common process of childcare and education for infants to 5 years old in 2012 has been carried out. In order to operate a paint program, teachers not only easy to take advantage in the field, education robot, taking into account developmental compatibility in accordance with stable, physical stability, age psychological infant, the diversity , education robot that can be worn thinking, creativity, scientific thinking is required. In this paper, I will study the applications and Internet services to infants through your favorite smartphones. To the study of development in the smartphone educational insect robot application with the educational environment that infants are environmentally friendly. Utilizing the game smartphone, Nari proceed to step 15, place the questions and answers for enhancing the education effect on the way, to enhance the creative effect of the robot and education. In this paper, I will continue to contribute to the development of content for the education of taste creative.
Å°¿öµå(Keyword) Educational Content   Nuri Education   play(Game)   Smartphone  
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