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Ȩ Ȩ > ¿¬±¸¹®Çå > ±¹³» ³í¹®Áö > Çѱ¹Á¤º¸Åë½ÅÇÐȸ ³í¹®Áö (Journal of the Korea Institute of Information and Communication Engineering)

Çѱ¹Á¤º¸Åë½ÅÇÐȸ ³í¹®Áö (Journal of the Korea Institute of Information and Communication Engineering)

Current Result Document :

ÇѱÛÁ¦¸ñ(Korean Title) Áõ°­Çö½Ç¿¡¼­ °´Ã¼¿Í ¿Àµð¿ÀÀÇ »óÈ£ÀÛ¿ë
¿µ¹®Á¦¸ñ(English Title) Interaction between Object and Audio in Augmented Reality
ÀúÀÚ(Author) Á¶Çö¿í   ÀÌÁ¾±Ù   ÀÌÁ¾Çõ   Hyun-wook Cho   Jong-keun Lee   Jong-hyeok Lee  
¿ø¹®¼ö·Ïó(Citation) VOL 15 NO. 12 PP. 2705 ~ 2711 (2011. 12)
Çѱ۳»¿ë
(Korean Abstract)
ÃÖ±Ù ¸ÖƼ¹Ìµð¾î ±â¼úÀÇ ¹ß´Þ, ƯÈ÷ À½Çâ ±â¼úÀÇ ±Þ°ÝÇÑ ¹ß´Þ°ú ´õºÒ¾î °íÇ°Áú ¿Àµð¿À¿¡ ´ëÇÑ ¿ä±¸¿Í ÇÔ²²º¸´Ù Çö½Ç°¨ ÀÖ´Â ¿Àµð¿À¸¦ Àç»ýÇϱâ À§ÇÑ ½Ç°¨ ¿Àµð¿À±â¼ú °³¹ßÀÌ ¿ä±¸µÇ°í ÀÖ´Ù. ÀÌ·¯ÇÑ ¿ä±¸¸¦ ¸¸Á·½ÃÅ°±â À§ÇØ »ç¿ëÀÚÀÇ °¡»óÇö½Ç ¹× Áõ°­Çö½Ç¿¡¼­ ½Ç°¨³ª´Â ¿Àµð¿À È¿°ú¸¦ Á¦°øÇØ ÁÙ ¼ö ÀÖ´Â 3Â÷¿ø ¿Àµð¿À¿¡ ´ëÇÑ ¿¬±¸°¡ È°¹ßÈ÷ ÁøÇàµÇ°í ÀÖ´Ù. º» ³í¹®¿¡¼­´Â Áõ°­Çö½Ç¿¡¼­ Á» ´õ ³ªÀº ¿Àµð¿À ±â¼úÀ» Àû¿ëÇÏ¿© ½Ç°¨³ª´Â ¿Àµð¿À È¿°ú¸¦ Á¦°øÇØ ÁÙ ¼ö ÀÖ´Â ¹æ¹ýÀ» ¿¬±¸ÇÏ°íÀÚ ÇÏ¿´´Ù. ¿¬±¸ÇÑ ³»¿ëÀº °¡»ó¼¼°è¿Í ½ÇÁ¦¼¼°èÀÇ Çö½Ç°¨À» Á¦°øÇϱâ À§ÇÏ¿© ¸¶Ä¿ À§¿¡ ¶ç¿öÁø 3D ¸ðµ¨ÀÇ ¿òÁ÷ÀÓ¿¡ µû¶ó¼­ ¿òÁ÷ÀÓ¿¡ ¸Â´Â »ç¿îµå. Áï, °Å¸®, °¢µµ µîÀÇ º¯È­¿¡ µû¸¥ »ç¿îµåÀÇ Å©±â ¹× ÇÇÄ¡ º¯È­¸¦ ÁÙ ¼ö ÀÖµµ·Ï ÇÏ¿´´Ù.
¿µ¹®³»¿ë
(English Abstract)
The recent development in multimedia technology such as audio technology needs high quality audio system. Especially, Real Audio Technology is to be developed to play realistic sound. To meet this demands, researches on 3-Dimensional Audio which provides realistic audio effect in virtual reality and augmented reality are conducted. In this paper, how to provide realistic audio effect by using better audio technologies in augmented reality was investigated. In the study, the movements of the 3-Dimensional model on the markers were used to provide the sense of reality in virtual and real world. Namely, the sound was modified according to the movement of the model. The change in distance and angle of the model affected the sound volume and the pitch.
Å°¿öµå(Keyword) Áõ°­Çö½Ç   Áõ°­ÇнÀ   ¿Àµð¿À È¿°ú   Goblin XNA   AR(Augmented Reality)   Augmented Learning   Audio Effect   Goblin XNA  
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