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Current Result Document :
ÇѱÛÁ¦¸ñ(Korean Title) |
µµÇ÷¯ È¿°ú¸¦ ÀÌ¿ëÇÑ ½Ç°¨ À½Ç⠺м® ¹× ±¸Çö |
¿µ¹®Á¦¸ñ(English Title) |
The Analysis and Implementation of Realistic Sound using Doppler Effect |
ÀúÀÚ(Author) |
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À̰ȯ
Min-seop Kim
Shin-in Ho
Byoung-hoon Jung
Ji-won Son
Ah-hyeon Jo
yun-hyung do
Kang-whan Lee
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Yong-Min Yim
Heung-Jun Lim
Jun-Seok Heo
Jun-Young Park
Yun-Hyung Do
Kangwhan Lee
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¿ø¹®¼ö·Ïó(Citation) |
VOL 21 NO. 01 PP. 0523 ~ 0526 (2017. 06) |
Çѱ۳»¿ë (Korean Abstract) |
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¿µ¹®³»¿ë (English Abstract) |
In modern recently technology, 3D-Audio is used to enhance immersion in Virtual Reality. This includes interest of people about VR and AR, which related to the field of computer graphics. In fact, a lot of research has been carried out in recent years into a 3D sound field. However, the existing 3D generator device used for virtual reality does not contain Doppler effect occurred by the sound comes to or leave from a listener, while an angle from the listener and the altitude of the source sound are applied. Therefore, this paper present 3D real sound utilizing Doppler effect with spatial-rotation-speaker. We map the source sound in 3D-space into a real space where a user stays and present 3D real sound by manipulating with rotation angle, phase difference, sound output volume of the sound in 3D-space, according to the location of a virtual source sound. Utilizing both natural Doppler effect of rotating sound that is occurring by spatial-rotation-speaker and artificial Doppler effect generated by frequency-modulation of sound quality could improving the virtual reality for sound condition for perspective listening.
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