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Çмú´ëȸ ÇÁ·Î½Ãµù

Ȩ Ȩ > ¿¬±¸¹®Çå > Çмú´ëȸ ÇÁ·Î½Ãµù > Çѱ¹Á¤º¸Åë½ÅÇÐȸ Çмú´ëȸ > 2017³â Ãá°èÇмú´ëȸ

2017³â Ãá°èÇмú´ëȸ

Current Result Document :

ÇѱÛÁ¦¸ñ(Korean Title) µµÇ÷¯ È¿°ú¸¦ ÀÌ¿ëÇÑ ½Ç°¨ À½Ç⠺м® ¹× ±¸Çö
¿µ¹®Á¦¸ñ(English Title) The Analysis and Implementation of Realistic Sound using Doppler Effect
ÀúÀÚ(Author) ±è¹Î¼·   ½ÅÀÎÈ£   Á¤º´ÈÆ   ¼ÕÁö¿ø   Á¶¾ÆÇö   µµÀ±Çü   ÀÌ°­È¯   Min-seop Kim   Shin-in Ho   Byoung-hoon Jung   Ji-won Son   Ah-hyeon Jo   yun-hyung do   Kang-whan Lee   ÀÓ¿ë¹Î   ÀÓÇüÁØ   ÇãÁؼ®   ¹ÚÁØ¿µ   µµÀ±Çü   ÀÌ°­È¯   Yong-Min Yim   Heung-Jun Lim   Jun-Seok Heo   Jun-Young Park   Yun-Hyung Do   Kangwhan Lee  
¿ø¹®¼ö·Ïó(Citation) VOL 21 NO. 01 PP. 0523 ~ 0526 (2017. 06)
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(Korean Abstract)
ÃÖ±Ù 3Â÷¿ø °¡»óÇö½Ç¿¡¼­ÀÇ ¸ôÀÔµµ¸¦ ³ôÀ̱â À§ÇØ ½Ç°¨ À½Ç⠺оßÀÇ ¿¬±¸°¡ È°¹ßÈ÷ ÁøÇàµÇ°í ÀÖ´Ù. ÀϹÝÀûÀ¸·Î ÇöÀçÀÇ °¡»óÇö½Ç¿¡¼­ Àû¿ëµÇ´Â ½Ç°¨ À½Çâ »ý¼º ÀåÄ¡´Â À½¿øÀÇ ¹æÀ§°¢°ú À§»ó¿¡ ´ëÇÑ °í·Á´Â Àû¿ëµÇ¾î ÀÖÁö¸¸, À½ÇâÀÌ Ã»ÀÚ¿¡°Ô ´Ù°¡¿À°í ¸Ö¾îÁú ¶§ ¹ß»ýÇÏ´Â µµÇ÷¯ È¿°ú¸¦ ÃæºÐÈ÷ ¹Ý¿µÇÏ°í ÀÖ´Â ±â¼úÀÌ ºÎÁ·ÇÑ Çö½ÇÀÌ´Ù. µû¶ó¼­ º» ³í¹®¿¡¼­´Â °¡»óÇö½Ç¿¡¼­ÀÇ ¸ôÀÔ°¨À» Çâ»óÇϱâ À§ÇÏ¿© ÀÔüÀ½Çâ ä³ÎÀÇ °ø°£ ȸÀüÃà ½ºÇÇÄ¿¸¦ ÅëÇØ µµÇ÷¯ È¿°ú°¡ ´õÇØÁø 3Â÷¿ø ÀÔü Áõ°¨ À½ÇâÀ» Á¦°øÇÏ´Â ¹æ¹ýÀ» Á¦¾ÈÇÑ´Ù. À̸¦ À§ÇØ °¡»óÀÇ 3Â÷¿ø °ø°£»ó¿¡ À§Ä¡ÇÏ´Â À½¿øÀ» »ç¿ëÀÚ°¡ ÀÖ´Â ½ÇÁ¦ °ø°£¿¡ ´ëÀÀ½ÃÅ°°í, °¡»ó À½¿øÀÇ À§Ä¡¿¡ µû¶ó °¢°¢ÀÇ °ø°£ ȸÀüÃà ½ºÇÇÄ¿°¡ Ãâ·ÂÇÏ´Â Ãâ·Â·®, À§»óÂ÷ ±×¸®°í ȸÀü °¢µµ¸¦ Á¶ÀýÇØ 3Â÷¿ø ½Ç°¨ À½ÇâÀ» Á¦°øÇÑ´Ù. °ø°£ ȸÀüÃà ½ºÇÇÄ¿°¡ ȸÀüÇϸ鼭 ¹ß»ýÇϴ ȸÀüÀ½¿øÀÇ ÀÚ¿¬ÀûÀÎ µµÇ÷¯ È¿°ú¿Í Ãâ·Â À½¿øÀÇ ÁÖÆļö º¯Á¶¸¦ ÅëÇÑ ÀÎÀ§ÀûÀÎ µµÇ÷¯ È¿°ú°¡ ´õÇØÁ® ûÀÚ¿¡°Ô À½¿øÀÇ ¿ø±Ù°¨À» ´õ¿í »ç½ÇÀûÀ¸·Î ´À³¥ ¼ö ÀÖ´Â ÀÔü Áõ°¨ À½ÇâÀÇ È¿°ú¸¦ Á¦°øÇÏ°Ô µÈ´Ù.
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(English Abstract)
In modern recently technology, 3D-Audio is used to enhance immersion in Virtual Reality. This includes interest of people about VR and AR, which related to the field of computer graphics. In fact, a lot of research has been carried out in recent years into a 3D sound field. However, the existing 3D generator device used for virtual reality does not contain Doppler effect occurred by the sound comes to or leave from a listener, while an angle from the listener and the altitude of the source sound are applied. Therefore, this paper present 3D real sound utilizing Doppler effect with spatial-rotation-speaker. We map the source sound in 3D-space into a real space where a user stays and present 3D real sound by manipulating with rotation angle, phase difference, sound output volume of the sound in 3D-space, according to the location of a virtual source sound. Utilizing both natural Doppler effect of rotating sound that is occurring by spatial-rotation-speaker and artificial Doppler effect generated by frequency-modulation of sound quality could improving the virtual reality for sound condition for perspective listening.
Å°¿öµå(Keyword) Ŭ·¯½ºÅ͸µ ¾Ë°í¸®Áò   ´ÙÁß »ç¿ëÀÚ   ÀûÀÀ¼º   ÀÚµ¿ ºÐ¼®   µµÇ÷¯ È¿°ú   ½Ç°¨ À½Çâ   °ø°£ ȸÀüÃà ½ºÇÇÄ¿   ÀÔüÀ½Çâ   °¡»óÇö½Ç  
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