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Current Result Document :
ÇѱÛÁ¦¸ñ(Korean Title) |
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¿µ¹®Á¦¸ñ(English Title) |
Casual game design using the game engine |
ÀúÀÚ(Author) |
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Gi-seob Song
Hee-bum Lee
Jin-hyeong Bae
Ji-hun Kang
SooKyun Kim
Syungog An
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¿ø¹®¼ö·Ïó(Citation) |
VOL 16 NO. 02 PP. 0458 ~ 0459 (2012. 10) |
Çѱ۳»¿ë (Korean Abstract) |
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¿µ¹®³»¿ë (English Abstract) |
Thanks to the recent advances in smartphones, various high quality contents are being developed. Three dimensional games that were very hard to produce in old picture phones are now used universally in smartphones, satisfying its users. This thesis utilizes a game engine that is more suitable for smartphones in that it can develop high quality game in a timely efficient manner in comparison to low quality development tools. It explains the methods of game planning and development using techniques such as high quality shading processes, optimization functions, etc.
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