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Ȩ Ȩ > ¿¬±¸¹®Çå > Çмú´ëȸ ÇÁ·Î½Ãµù > Çѱ¹Á¤º¸Åë½ÅÇÐȸ Çмú´ëȸ > 2013³â Ãß°èÇмú´ëȸ

2013³â Ãß°èÇмú´ëȸ

Current Result Document :

ÇѱÛÁ¦¸ñ(Korean Title) 3Â÷¿ø °ÔÀÓ¿¡¼­ÀÇ ¼Õ½¬¿î ÁöÇü ¸ðµ¨ ±¸Çö ¹æ¹ý
¿µ¹®Á¦¸ñ(English Title) Development of a terrain model in 3D Game
ÀúÀÚ(Author) ¹Ú¼®Èñ   ÀÌÈñ¹ü   ±è¼ö±Õ   ÀÓ±¤Çõ   ¾È¼º¿Á   Seok-hee Park   Hee-bum Lee   Soo-Kyun Kim   Kwang-Hyuk Im   Sung-ohk An  
¿ø¹®¼ö·Ïó(Citation) VOL 17 NO. 02 PP. 0533 ~ 0534 (2013. 10)
Çѱ۳»¿ë
(Korean Abstract)
ÄÄÇ»ÅÍ °ÔÀÓ¿¡¼­ ´« ´þÈù »êÀ̳ª °è°î µîÀ» Ç¥ÇöÇϱâ À§ÇØ ÁöÇü ¸ðµ¨À» »ç¿ëÇϸç, ÀÌ·¯ÇÑ ÁöÇü¸ðµ¨Àº °ÔÀÓ ¼Ó¿¡¼­ ij¸¯ÅÍ°¡ »ýÈ°ÇÏ´Â °ø°£À¸·Î °ÔÀÓ¿¡¼­ ¾ø¾î¼­´Â ¾È µÉ Áß¿äÇÑ ¿ä¼ÒÀÌ´Ù. ÁöÇü¸ðµ¨ÀÇ »ç½ÇÀûÀÎ ¹¦»ç´Â °ÔÀÓÀÇ ¸ôÀÔµµ¸¦ Á¿ìÇϱ⠶§¹®¿¡, ÇöÀç´Â ¸¹Àº ÁöÇü ¸ðµ¨ ÅøÀ» ÅëÇÏ¿© ¸¸µé°í ÀÖ´Ù. º» ³í¹®¿¡¼­´Â ÁöÇü ¸ðµ¨À» ÅøÀ» ÀÌ¿ëÇÏÁö ¾Ê°í, 3D MAX¸¦ ÀÌ¿ëÇÏ¿© ´©±¸³ª ½±°Ô Á¦ÀÛÇÒ ¼ö ÀÖ´Â ¹æ¹ý¿¡ ´ëÇØ ¼³¸íÇÑ´Ù. 3D MAX´Â ±×·¡ÇÈ µðÀÚÀ̳ʵ鿡°Ô ¸¹ÀÌ ¾²ÀÌ°í ÀÖÀ¸¸ç, 3D ±×·¡ÇÈ ¼ÒÇÁÆ®¿þ¾î·Î À¯Áöº¸¼ö°¡ ½±´Ù´Â ÀåÁ¡ÀÌ ÀÖ´Ù. º» ³í¹®¿¡¼­´Â 3D MAX¸¦ ÀÌ¿ëÇÏ¿© ÁöÇü ¸ðµ¨À» ¸¸µé°í, À̸¦ DirectX ȯ°æ¿¡¼­ »ç¿ëÇÏ´Â ¹æ¹ý¿¡ ´ëÇØ ¼³¸íÇÑ´Ù.
¿µ¹®³»¿ë
(English Abstract)
In computer game, terrain model is applied a nice texture to render snowy mountains and valley. Terrain model in the game, it is important role that the character plays in space. Realistic depiction of the terrain model enhances the absorption of the game. Now many terrain models are made by using lots of terrain tools. In this paper, we does not use terrain modeling tool, we use only 3D max for making terrain model easily. 3D max provides a comprehensive 3D modeling, rendering, and compositing solution for games. In this paper we create terrain models by using 3D max, also we present how to use DirectX environment.
Å°¿öµå(Keyword) Terrain model   Action Game   Computer Game  
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