• Àüü
  • ÀüÀÚ/Àü±â
  • Åë½Å
  • ÄÄÇ»ÅÍ
´Ý±â

»çÀÌÆ®¸Ê

Loading..

Please wait....

±¹³» ³í¹®Áö

Ȩ Ȩ > ¿¬±¸¹®Çå > ±¹³» ³í¹®Áö > Çѱ¹Á¤º¸Ã³¸®ÇÐȸ ³í¹®Áö > Á¤º¸Ã³¸®ÇÐȸ ³í¹®Áö ¼ÒÇÁÆ®¿þ¾î ¹× µ¥ÀÌÅÍ °øÇÐ

Á¤º¸Ã³¸®ÇÐȸ ³í¹®Áö ¼ÒÇÁÆ®¿þ¾î ¹× µ¥ÀÌÅÍ °øÇÐ

Current Result Document : 4 / 5

ÇѱÛÁ¦¸ñ(Korean Title) ¿ª¿îµ¿ÇÐ ±â¹Ý ½ºÆ÷Ã÷Ŭ¶óÀÌ¹Ö ÀÚ¼¼ ¹× µ¿ÀÛ »ý¼º ½Ã½ºÅÛ¿¡ °üÇÑ ¿¬±¸
¿µ¹®Á¦¸ñ(English Title) A Study on Inverse Kinematics Based Posture and Motion Generation System for Sports Climbing
ÀúÀÚ(Author) ½Å±Ôö   ¼ÕÁ¾Èñ   ±èµ¿È£   Kyucheol Shin   JongHee Son   Dongho Kim  
¿ø¹®¼ö·Ïó(Citation) VOL 05 NO. 05 PP. 0243 ~ 0250 (2016. 05)
Çѱ۳»¿ë
(Korean Abstract)
ÃÖ±Ù °¡»óÇö½Ç(VR, virtual reality)À̳ª Áõ°­Çö½Ç(AR, augmented reality)ÀÌ ÁÖ¸ñ¹ÞÀ¸¸é¼­ ÀÌ¿¡ °üÇÑ ÄÄÇ»ÅÍ ±×·¡ÇȽº(computer graphics)¿¬±¸µéÀÌ È°¹ßÈ÷ ÁøÇàµÇ°í ÀÖ´Ù. ƯÈ÷, Àΰ£ÀÇ µ¿ÀÛÀ» °¡»óÀÇ °ø°£¿¡¼­ ±¸ÇöÇÏ´Â ¹æ¹ý¿¡ °üÇÑ ¿¬±¸µéÀÌ È°¹ßÈ÷ ÁøÇàµÇ°í ÀÖ´Ù. ÇÏÁö¸¸ ¸¹Àº ¿¬±¸°¡ Àΰ£ÀÇ ÀϹÝÀûÀÎ µ¿ÀÛ¿¡ ÇÑÁ¤µÇ¾î ÀÖ´Ù. º» ¿¬±¸¿¡¼­´Â ¿ª¿îµ¿ÇÐ(IK, inverse kinematics)À» ÀÌ¿ëÇÑ ½ºÆ÷Ã÷Ŭ¶óÀÌ¹Ö ÀÚ¼¼»ý¼º°ú µ¿ÀÛÁ¦¾î¸¦ ÅëÇØ Àΰ£ÀÇ ÀϹÝÀûÀÎ µ¿ÀÛ ÀÌ¿Ü¿¡ ½ºÆ÷Ã÷Ŭ¶óÀְ̹ú °°Àº Ư¼ö ¸ñÀûÀÇ ´Ù¾çÇÑ µ¿ÀÛµéÀ» »ïÂ÷¿øÀÇ °¡»ó°ø°£¿¡¼­ °¡»ó Àι°(virtual character)ÀÇ ÀÚ¼¼ ¹× µ¿ÀÛÀ» »ý¼ºÇÏ´Â ½Ã½ºÅÛÀ» Á¦¾ÈÇÑ´Ù. ¿ª¿îµ¿ÇÐ(IK, inverse kinematics) ±â¹ýÀ» ÅëÇÑ ÀÚ¼¼ »ý¼ºÀº ¿ª¿îµ¿ÇÐ ÇÔ¼ö(IK function)¿Í ½ÇÁ¦ µ¥ÀÌÅ͸¦ ÅëÇÑ ±âº»ÀÚ¼¼ ¾Ö´Ï¸ÞÀ̼ÇÀ» Á¦ÀÛ, À̸¦ È°¿ëÇÏ¿© »ç½Ç¼ºÀ» ´õÇÏ°í ÀÚ¿¬½º·¯¿î ÀÚ¼¼ ¹× µ¿ÀÛÀ» »ý¼ºÇÑ´Ù. º» ³í¹®¿¡¼­´Â ½ºÆ÷Ã÷ Ŭ¶óÀ̹ÖÀÇ ±âº»µ¿ÀÛÀ» ÀÌ¿ëÇÏ¿© ¿Ã¹Ù¸¥ ÀÚ¼¼¿Í ÇÔ²² ½ÇÁ¦¿Í À¯»çÇÑ µ¿ÀÛÀ» »ý¼ºÇÏ´Â ½Ã½ºÅÛÀ» ¼³°èÇÏ¿´´Ù. À̸¦ ÅëÇØ Å¬¶óÀ̸Ӹ¦ À§ÇÑ ÇнÀ ÇÁ·Î±×·¥À̳ª Ŭ¶óÀÌ¹Ö °ÔÀÓ °°Àº ´Ù¾çÇÑ ÇüÅÂÀÇ ½ºÆ÷Ã÷ Ŭ¶óÀÌ¹Ö ÄÜÅÙÃ÷¸¦ Á¦ÀÛÇϴµ¥ µµ¿òÀÌ µÇ°íÀÚ ÇÑ´Ù.
¿µ¹®³»¿ë
(English Abstract)
Recently, public interest in virtual reality (VR) and augmented reality (AR) has increased. Therefore, computer graphics-related research has been actively conducted. This has included research on virtual space related to human posture implementation. However, such research has focused on general posture in humans. This paper presents a system with reference to the basic posture in sports climbing and the inverse kinematics method for generating the positions and behavior of virtual characteristics in a three-dimensional virtual space. The simulation based on the inverse kinematics method, produced with an inverse kinematics solver and initial pose animation from motion capture, provides realistic and natural movement. We designed a simulation system to generate correct posture and motions similar to those in sports climbing by applying the basic procedure of sports climbing. The simulation system provides help for producing content about sports climbing, such as learning programs for novice climbers and sports climbing games.
Å°¿öµå(Keyword) °¡»óÇö½Ç   ¾Ö´Ï¸ÞÀ̼Ǡ  µ¿ÀÛÁ¦¾î   ¿ª¿îµ¿ÇР  ½ºÆ÷Ã÷Ŭ¶óÀ̹֠  Virtual Reality   Animation   Motion Control   Inverse Kinematics   Sports Climbing  
ÆÄÀÏ÷ºÎ PDF ´Ù¿î·Îµå