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Ȩ Ȩ > ¿¬±¸¹®Çå > ±¹³» ³í¹®Áö > Çѱ¹Á¤º¸Ã³¸®ÇÐȸ ³í¹®Áö > Á¤º¸Ã³¸®ÇÐȸ ³í¹®Áö ¼ÒÇÁÆ®¿þ¾î ¹× µ¥ÀÌÅÍ °øÇÐ

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Current Result Document :

ÇѱÛÁ¦¸ñ(Korean Title) ¹®È­ ¿©°¡ Áß½ÉÀÇ ¸ÞŸ¹ö½º À¯Çü ¹× ¹ßÀü ¹æÇâ ¿¬±¸
¿µ¹®Á¦¸ñ(English Title) A Study on the Typology and Advancement of Cultural Leisure-Based Metaverse
ÀúÀÚ(Author) °í¼±¿µ   Á¤Çѱՠ  ±èÁ¾ÀΠ  ½Å¿ëÅ   Sun Young Ko   Han Kun Chung   Jong-In Kim   Youngtae Shin  
¿ø¹®¼ö·Ïó(Citation) VOL 10 NO. 08 PP. 0331 ~ 0338 (2021. 08)
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(Korean Abstract)
¸ÞŸ¹ö½º(Metaverse)´Â ÃÊ¿ù°ú ¼¼°è¸¦ ÀǹÌÇÏ´Â ¡®meta¡¯¿Í ¡®universe¡¯ÀÇ ÇÕ¼º¾î·Î¼­ ÀÏ»ó»ýÈ°°ú °æÁ¦ È°µ¿ÀÌ °¡´ÉÇÑ µðÁöÅÐ ¼¼°èÀÌ´Ù. Äڷγª19 ´ëÀ¯ÇàÀ» ±âÁ¡À¸·Î ¿©°¡ »ýÈ°À» Áñ±â´Â ´ë¾È °ø°£À¸·Î¼­ ¸ÞŸ¹ö½º°¡ È°¹ßÈ÷ ÀÌ¿ëµÇ°í ÀÖ´Â ¹Ý¸é¿¡ ¸ÞŸ¹ö½º °ü·Ã ±¹³» ¿¬±¸´Â ¸Å¿ì ¹Ì¹ÌÇÑ ½ÇÁ¤ÀÌ´Ù. ÀÌ¿¡ ±¹³»¿Ü ¸ÞŸ¹ö½º ¼±Çà ¿¬±¸¸¦ ¹ÙÅÁÀ¸·Î ¹®È­ ¿©°¡ Áß½ÉÀÇ ¸ÞŸ¹ö½º À¯Çü ºÐ¼®°ú ÇÙ½É Æ¯¼º µµÃâ ¿¬±¸¸¦ ¼öÇàÇÏ¿´´Ù. ÇöÀç ¸ÞŸ¹ö½º ½Ã´ë°¡ °³È­ ÁßÀÎ »óȲÀ» °í·ÁÇÏ¿© ¸ÞŸ¹ö½º À¯Çüº° °³¹ß µ¿Çâ°ú °ü·Ã ±â¼úµµ ÇÔ²² »ìÆ캸¾Ò´Ù. ¾Æ¿ï·¯ ¹®È­ ¿©°¡ Áß½ÉÀÇ ¸ÞŸ¹ö½º ¹ßÀü ¹æÇâÀ» ºÐ¾ßº°·Î Á¦½ÃÇÏ¿´´Ù. º» ¿¬±¸´Â ¸ÞŸ¹ö½ºÀÇ ¿ëµµ¿Í ¸ñÀû¿¡ µû¶ó »çȸ, Çù¾÷, ¿©°¡ µî ÀÌ·ÐÀû ¸ðµ¨À» ¹ß±¼ÇÏ¿© ºÐ¼®ÇÑ ÈÄ »ç·Ê ¿¬±¸¸¦ ÅëÇØ ¹®È­ ¿©°¡ Áß½ÉÀÇ ¸ÞŸ¹ö½º °³³äÀ» È®¸³ÇÏ°í 3°¡Áö À¯Çü°ú °¢ Ư¡À» µµÃâÇÔÀ¸·Î½á ±âÁ¸ ±¹³»¿Ü ¿¬±¸¿Í Â÷º°È­¸¦ µÎ¾ú´Ù. ÃֽŠIT ±â¼ú ¹ßÀü°ú »ýÈ°»óÀÇ º¯È­¸¦ ¹Ý¿µÇÑ ¸ÞŸ¹ö½º °³¹ß ¿¬±¸¿¡ ¹æÇ⼺À» Á¦½ÃÇÑ´Ù´Â °Í¿¡ ÀÇÀÇ°¡ ÀÖ´Ù.
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(English Abstract)
Metaverse is a compound word of ¡®meta¡¯ and ¡®universe¡¯, which means transcendence and the world. It is a digital world where daily life and economic activities are possible. While the Metaverse is being actively used as an alternative space to enjoy leisure life since COVID-19, not much academic research on Metaverse in Korea has been done yet. Based on the previous research on Metaverse in Korea and overseas we conducted a typology analysis on cultural leisure-based Metaverse and a study on its key features. Considering the current situation in which the Metaverse era is blooming we also investigated the development trends of the Metaverse and related technologies at home and abroad. We also presented the direction of advancement of the cultural leisure-based Metaverse. This study differentiates itself from previous domestic and foreign studies by discovering and analyzing theoretical models, frameworks and features in terms of society, collaboration, and leisure use through case studies. It is meaningful that this research presents directions on further Metaverse research that reflect the current information technology (IT) and changes in life.
Å°¿öµå(Keyword) ¸ÞŸ¹ö½º   °¡»ó¼¼°è   ¹®È­ ¿©°¡   Metaverse   Virtual World   Cultural Leisure  
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