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Ȩ Ȩ > ¿¬±¸¹®Çå > ±¹³» ³í¹®Áö > Çѱ¹Á¤º¸°úÇÐȸ ³í¹®Áö > Á¤º¸°úÇÐȸ³í¹®Áö (Journal of KIISE)

Á¤º¸°úÇÐȸ³í¹®Áö (Journal of KIISE)

Current Result Document : 1 / 4   ´ÙÀ½°Ç ´ÙÀ½°Ç

ÇѱÛÁ¦¸ñ(Korean Title) ¸ð¹ÙÀÏ °ÔÀ̸ÓÀÇ ÀÎÁö½É¸®¼Ó¼º ÃßÃâ ¹× ±¸¸Å¿¹Ãø ¼º´É°³¼±
¿µ¹®Á¦¸ñ(English Title) Extraction of Cognitive Psychological Features of Mobile Gamers and Improvement of Purchases Prediction Performance
ÀúÀÚ(Author) ÀüÁöÈÆ   ¾ç¼ºÀÏ   ±è°æÁß   Jihoon Jeon   Seongil Yang   KyungJoong Kim  
¿ø¹®¼ö·Ïó(Citation) VOL 46 NO. 09 PP. 0892 ~ 0900 (2019. 09)
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(Korean Abstract)
°ÔÀ̸ÓÀÇ °ÔÀÓ ³» ±¸¸Å´Â °ÔÀÓȸ»çÀÇ ¸ÅÃâ°ú Á÷°áµÇ´Â Áß¿äÇÑ ¿ä¼Ò Áß ÇϳªÀÌ´Ù. Æò±ÕÀûÀ¸·Î 95%ÀÇ °ÔÀ̸Ӵ °ÔÀÓ ³» ±¸¸Å¸¦ ÇÏÁö ¾ÊÀ¸¸ç, ±Ø¼Ò¼öÀÇ °ÔÀ̸Ӱ¡ °ÔÀÓȸ»ç ¸ÅÃâÀÇ ´ëºÎºÐÀ» Ã¥ÀÓÁö°í ÀÖ´Ù. ÀÌ·¯ÇÑ ±î´ß¿¡ °ÔÀÓ ±â¾÷µéÀº ÀÌ·¯ÇÑ ¼Ò¼öÀÇ ±¸¸Å °ÔÀ̸ӵéÀ» À¯Áö½ÃÅ°°í Áõ´ë½Ãų ÇÊ¿ä°¡ ÀÖ´Ù. º» ³í¹®¿¡¼­´Â ¸ð¹ÙÀÏ ¾ËÇÇÁö °ÔÀÓ ¡®¼Ò¿ï°ÔÀÌÁö¡¯ÀÇ ·Î±×µ¥ÀÌÅ͸¦ »ç¿ëÇÏ¿© °ÔÀ̸ÓÀÇ ÀÎÁö½É¸®¸¦ ÃßÁ¤ÇÒ ¼ö ÀÖ´Â 7°¡Áö ÀÎÁö½É¸®¼Ó¼º(°æÀZ, µµÀü¼º, Ã漺µµ, »çȸ¼º, È°µ¿¼º, È¿À²¼º, ¼º½Ç¼º)À» Á¤ÀÇÇÏ°í ÃßÃâÇÏ¿´´Ù. ¶ÇÇÑ, °áÁ¦±Ý¾×À» ±âÁØÀ¸·Î ºÐ·ùµÈ °ÔÀ̸ӵéÀ» 7°¡Áö ÀÎÁö½É¸®¼Ó¼ºÀ» ÀÌ¿ëÇÏ¿© ºÐ¼®ÇÏ¿´°í, ±× °á°ú ÀÎÁö ½É¸®¼Ó¼º°ú °áÁ¦±Ý¾×°úÀÇ ¿¬°ü¼ºÀÌ ÀÖÀ½À» º¸¿´´Ù. Ãß°¡ÀûÀ¸·Î, 7°¡Áö ÀÎÁö½É¸®¼Ó¼ºÀ» ÀÌ¿ëÇÏ¿© °ÔÀ̸ÓÀÇ ±¸¸Å¸¦ ºñ±³Àû ³ôÀº Á¤È®µµ·Î ¿¹ÃøÇÏ¿´´Ù. ÀÌ·¯ÇÑ °á°ú´Â °ÔÀÓ ·Î±×·ÎºÎÅÍ °ÔÀ̸Ӹ¦ ÀÎÁö½É¸® ±â¹ÝÇÏ¿¡ ºÐ¼®ÇÒ ¼ö ÀÖ°í °ÔÀÓ ³» ±¸¸Å¸¦ ºñ±³Àû ³ôÀº ¼º´ÉÀ¸·Î ¿¹ÃøÇÒ ¼ö ÀÖÀ½À» ÀǹÌÇÑ´Ù.
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(English Abstract)
In-game purchases are one of the important factors that directly affect a company's revenue. In total, 95% of gamers do not pay for in-game purchases, meaning that a small number of gamers are responsible for most of the revenue of the company behind their games. For this reason, game companies must maintain and augment these few purchasing gamers. In this paper, we extracted seven cognitive psychological features (competitive, challenge, loyal, social, activity, efficient, and sincerity) that can be used to estimate the cognitive psychology of a gamer by using log data of a mobile RPG game. We analyzed the gamers, classified by payment amount, based on seven cognitive psychological features. As a result, the cognitive psychological features and payment amount of the gamers could be correlated. In addition, using seven cognitive psychological features, we predicted the purchasing behavior of gamers with high accuracy. This implies that gamers can be analyzed based on their cognitive psychology and the gamer's purchases can be predicted with comparatively high performance.
Å°¿öµå(Keyword) ÀÎÁö½É¸®   ±¸¸Å ¿¹Ãø   ¸ð¹ÙÀÏ °ÔÀ̸Ӡ  °ÔÀÌ¸Ó ºÐ¼®   ¼Ò¿ï°ÔÀÌÁö   ·Î±×µ¥ÀÌÅÍ   cognitive psychology   purchase prediction   mobile gamer   gamer analysis   soulgauge   log data  
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