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Ȩ Ȩ > ¿¬±¸¹®Çå > Çмú´ëȸ ÇÁ·Î½Ãµù > Çѱ¹Á¤º¸Åë½ÅÇÐȸ Çмú´ëȸ > 2016³â Ãß°èÇмú´ëȸ

2016³â Ãß°èÇмú´ëȸ

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ÇѱÛÁ¦¸ñ(Korean Title) 3D °ÔÀÓ Ä³¸¯ÅÍ ±³À°À» À§ÇÑ Subdivision Ư¼º ¿¬±¸ (3ds MaxÀÇ Open subdivisionÀ» Áß½ÉÀ¸·Î)
¿µ¹®Á¦¸ñ(English Title) A Study for properties of Subdivision to 3D game character education
ÀúÀÚ(Author) Á¶ÇüÀÍ   Hyung-ik Cho  
¿ø¹®¼ö·Ïó(Citation) VOL 20 NO. 02 PP. 0210 ~ 0212 (2016. 10)
Çѱ۳»¿ë
(Korean Abstract)
¿À´Ã³¯ °ÔÀӺо߿¡¼­ 3D ¼ÒÇÁÆ®¿þ¾îµéÀ» ÀÌ¿ëÇؼ­ ¸¸µç °ÔÀÓµéÀÌ ´ëºÎºÐÀ» Â÷ÁöÇÏ´Â °¡Àå Å« ÀÌÀ¯´Â, Á¦ÀÛÀÇ ÆíÀǼºÀÌ ÈξÀ ¶Ù¾î³­µ¥´Ù°¡ 2D µðÀÚÀÎ °ÔÀÓ Á¦ÀÛ¿¡ ºñÇØ ÀûÀº °¡°ÝÀ¸·Î ÈξÀ ´õ ¶Ù¾î³­ È¿°ú¸¦ ³¾ ¼ö ÀÖ´Â ÀåÁ¡ ¶§¹®ÀÌ´Ù. 3D °ÔÀÓ¿¡¼­ ÃÖÀûÈ­¸¦ À§ÇØ Ä³¸¯ÅÍ ¹× ¹è°æ¿¡ »ç¿ëµÇ´Â Æú¸®°ï °³¼ö¸¦ Á¶ÀýÇÏ´Â °ÍÀÌ ¸Å¿ì Áß¿äÇѵ¥ ±× µ¿¾È ±â¼úÀÇ ¹ßÀüÀ» ÅëÇØ ÀûÀº Æú¸®°ï °³¼ö·Î ÃÖ´ë È¿°ú¸¦ ³»´Â °ÍÀÌ °¡´ÉÇØ Á³´Ù. ÀÌ·± ±â¼úÀº ÇöÀçµµ °è¼Ó ¹ßÀüÇØ ¿À°í Àִµ¥, 2012³â Pixar¿¡¼­ Open subdivisionÀ̶ó´Â »õ·Î¿î ±â¼úÀ» ¹ßÇ¥ÇÏ°í ¿ÀǼҽº·Î ¹èÆ÷ÇÏ°Ô µÈ´Ù. º» ³í¹®¿¡¼­´Â ÇöÀç ±îÁö ÀÌ·± ±â¼úµé Áß, Mesh smooth, Turbo smooth, Open SubdivisionÀ» Áß½ÉÀ¸·Î °¢ ¸í·É¾îÀÇ Àå´ÜÁ¡À» ºñ±³ ºÐ¼®ÇÏ¿© ¾î¶² ¹æ¹ýÀÌ game°³¹ß¿¡ À־ °¡Àå È¿À²ÀûÀÎÁö ¾Ë¾Æº¸µµ·Ï ÇÏ°Ú´Ù.
¿µ¹®³»¿ë
(English Abstract)
Today, video games created via 3D softwares become a core part of the essential the video game contents field because their properties that can produce more easier than 2D games and can save budget of contents makings. It is very important that reducing polygon counts of 3D characters and environments for Gaming optimization. We can formulate elaborate 3D game models with low polygon counting in virtue of technological advancements, and these technologies continue to evolve. In 2012, Pixar made public Open subdivision which is the new technology to make high quality 3D models with low polygons and distributed that via Open source verification. This paper will compare and analyze the characteristics, and merits and demerits of these various kinds of these skills(Mesh smooth, Turbo Smooth, Open subdivision) and will inquire which method is the most efficient one to make 3D video games.
Å°¿öµå(Keyword) 3D character   Polygon   Subdivision   Open subdivision  
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