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Ȩ Ȩ > ¿¬±¸¹®Çå > ±¹³» ³í¹®Áö > Çѱ¹Á¤º¸°úÇÐȸ ³í¹®Áö > Á¤º¸°úÇÐȸ³í¹®Áö (Journal of KIISE)

Á¤º¸°úÇÐȸ³í¹®Áö (Journal of KIISE)

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ÇѱÛÁ¦¸ñ(Korean Title) »çȸ ÇнÀ ±âÁ¦·Î¼­ IJA¿Í RJAÀÇ ºñ±³: Àΰ£-¾Æ¹ÙŸ ¸Ó¸®/¼Õ »óÈ£ÀÛ¿ëÀ» ÀÌ¿ëÇÑ ¿¬±¸
¿µ¹®Á¦¸ñ(English Title) Comparing Initiating and Responding Joint Attention as a Social Learning Mechanism: A Study Using Human-Avatar Head/Hand Interaction
ÀúÀÚ(Author) ±è¹Î±Ô   ±è¼Ò¿¬   ±è±¤¿í   Mingyu Kim   So-Yeon Kim   Kwanguk Kim  
¿ø¹®¼ö·Ïó(Citation) VOL 43 NO. 06 PP. 0645 ~ 0652 (2016. 06)
Çѱ۳»¿ë
(Korean Abstract)
»çȸÇнÀ±âÁ¦(Social learning mechanisms) °¡¿îµ¥ °øµ¿ÁÖÀÇ(Joint Attention; JA)´Â Àΰ£ÀÇ ÇнÀ¿¡ ÇÙ½ÉÀû ¿ªÇÒÀ» ÇÏ´Â °ÍÀ¸·Î ¾Ë·ÁÁ® ¿Ô´Ù. ±×·¯³ª ±âÁ¸ Àΰ£ ´ë Àΰ£ »óÈ£ÀÛ¿ë ¿¬±¸ ¹æ¹ý·ÐÀ¸·Î´Â JA ¿ä¼Ò º° »óÈ£ÀÛ¿ë(¿¹: ¼Õ ¶Ç´Â ¸Ó¸®)¿¡ ´ëÇÑ ¿¬±¸°¡ ¾î·Á¿ü´Ù. º» ¿¬±¸¿¡¼­´Â Àΰ£-¾Æ¹ÙŸ »óÈ£ÀÛ¿ë(Human-Avatar Interaction)°ú °¡»óÇö½Ç(Virtual Reality) ¹æ¹ý·ÐÀ» ½ÃÇèÀûÀ¸·Î Àû¿ëÇÏ¿© JA ¿ä¼Ò º° »óÈ£ÀÛ¿ëÀ» ¿¬±¸ÇÒ ¼ö ÀÖ´Â ÇÁ·Î±×·¥À» ¸¸µé°í, À̸¦ È°¿ëÇÏ¿© Á¤»ó±ºÀÇ »óÈ£ÀÛ¿ë¿¡ ´ëÇÏ¿© 2ȸ¿¡ °ÉÄ£ ½ÇÇèÀ¸·Î ¿¬±¸ÇÏ¿´´Ù. º» ¿¬±¸ °á°ú¿¡ µû¸£¸é »óÈ£ÀÛ¿ë ¹æ¹ý·Ð(¼Õ ¶Ç´Â ¸Ó¸®)¿¡ »ó°ü¾øÀÌ ´Éµ¿Àû JA(Initiating JA: IJA)°¡ ¹ÝÀÀÀû JA (Responding JA: RJA)º¸´Ù Á¤º¸Ã³¸®¸¦ ÃËÁø½ÃÄ×À¸¸ç, ¼ÕÀ» ÀÌ¿ëÇÑ »óÈ£ÀÛ¿ëÀÌ ¸Ó¸®¸¦ ÀÌ¿ëÇÑ »óÈ£ÀÛ¿ë º¸´Ù »ó´ëÀûÀ¸·Î Á¤º¸Ã³¸®¿¡ ¿µÇâÀ» ¸¹ÀÌ ÁÖ´Â °ÍÀ» È®ÀÎÇÏ¿´´Ù. º» ¿¬±¸ °á°ú¿¡ ´ëÇÑ ÀáÀçÀû Çؼ®°ú ¿¬±¸·Î½áÀÇ ÇÑ°è¿¡ ´ëÇÏ¿© º» ³í¹®¿¡¼­ ³íÀÇÇÏ¿´´Ù.
¿µ¹®³»¿ë
(English Abstract)
Joint Attention (JA) has been known to play a key role in human social learning. However, relative impact of different interaction types has yet to be rigorously examined because of limitation of existing methodologies to simulate human-to-human interaction. In the present study, we designed a new JA paradigm with emulating human-avatar interaction and virtual reality technologies, and tested the paradigm in two experiments with healthy adults. Our results indicated that initiating JA (IJA) condition was more effective than responding JA (RJA) condition for social learning in both head and hand interactions. Moreover, the hand interaction involved better information processing than the head interaction. The implication of the results, the validity of the new paradigm, and limitations of this study were discussed.
Å°¿öµå(Keyword) Àΰ£-ÄÄÇ»ÅÍ »óÈ£ÀÛ¿ë   Àΰ£-¾Æ¹ÙŸ »óÈ£ÀÛ¿ë   °øµ¿ÁÖÀÇ   ÀçÀÎ ±â¾ï   ¸Ó¸® ÃßÀû   ¼Õ ÃßÀû   human-computer interaction   human-avatar interaction   joint attention   recognition memory   head-tracking   hand-tracking  
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