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Ȩ Ȩ > ¿¬±¸¹®Çå > ±¹³» ³í¹®Áö > Çѱ¹Á¤º¸Åë½ÅÇÐȸ ³í¹®Áö (Journal of the Korea Institute of Information and Communication Engineering)

Çѱ¹Á¤º¸Åë½ÅÇÐȸ ³í¹®Áö (Journal of the Korea Institute of Information and Communication Engineering)

Current Result Document : 65 / 272 ÀÌÀü°Ç ÀÌÀü°Ç   ´ÙÀ½°Ç ´ÙÀ½°Ç

ÇѱÛÁ¦¸ñ(Korean Title) ¸ÅÄ¡¹«ºù ±â¹ýÀ» È°¿ëÇÑ ¸ð¼Ç±×·¡ÇÈ ¿µ»óÁ¦ÀÛ¿¡ °üÇÑ ¿¬±¸
¿µ¹®Á¦¸ñ(English Title) Video Production Method using Match Moving Technique
ÀúÀÚ(Author) ÀÌÁØ»ó   ¹ÚÁØÈ«   ÀÌÀÓ°Ç   Junsang Lee   Junhong Park   Imgeun Lee  
¿ø¹®¼ö·Ïó(Citation) VOL 20 NO. 04 PP. 0755 ~ 0762 (2016. 04)
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(Korean Abstract)
¸ð¼Ç±×·¡ÇÈÀ̶ó´Â ºÐ¾ß´Â ±× ¿ª»ç°¡ ¿À·¡µÇÁö ¾Ê¾Ò´Ù. ÃÖ±Ù ¿µ»óµðÀÚÀÎÀÌ ºÎ°¢µÇ°í ÀÖ´Â °ÍÀº ¼¼°èÀûÀÎ Ãß¼¼ÀÌ´Ù. ÀÌ·¯ÇÑ ¼¼°èÀû È帧Àº ¿µÈ­, ±¤°í, Àü½ÃÀå ¿µ»ó, À¥, ¸ð¹ÙÀÏ, °ÔÀÓ¿µ»ó ¹× ´º¹Ìµð¾î±îÁö ±× ¿µÇâÀ» ¹ÌÄ¡°í ÀÖ´Ù. ¶ÇÇÑ ÄÄÇ»ÅÍÀÇ »õ·Î¿î ±â¼úÀÌ ¹ß´ÞÇϸ鼭 ¿µ»óÄÜÅ×Ã÷ÀÇ VFX ºÐ¾ß°¡ ±Þ°ÝÇÏ°Ô º¯È­µÇ°í ÀÖ´Ù. ÀÌ·¯ÇÑ Á¦ÀÛ±â¼úÀº ½Ç»ç¿Í C.GÀÇ ÇÕ¼º±â¹ýÀ¸·Î °¡»ó°ú Ç㱸ÀÇ °³³äÀ» ÃÊ¿ùÇÔ°ú µ¿½Ã¿¡ ¸ÅÄ¡¹«ºù ±â¼úÀ» ÀÌ¿ëÇÏ¿© ±×·¡ÇÈ°ú Çö½Ç°ø°£¿¡ »ç½ÇÀûÀΠǥÇö¹æ¹ýÀ» ±Ø´ëÈ­ÇÏ°í ÀÖ´Ù. ¸ÅÄ¡¹«ºù ±â¼úÀº ½Ç»ç¿Í ±×·¡ÇÈÀÌ °øÁ¸Çϱâ À§Çϼ­ ½Ç»çÄ«¸Þ¶ó¿Í °¡»óÄ«¸Þ¶óÀÇ ÇÕ¼ºÀ» Á¤±³ÇÏ°Ô ¸ÅĪÇÏ´Â ±â¼úÀÌ´Ù. º» ³í¹®Àº ÀÔüÀû °ø°£¿¡¼­ ¸ÅÄ¡¹«ºù ±â¹ýÀ» È°¿ëÇÏ¿© ½Ç»çÄ«¸Þ¶óÀÇ ¿òÁ÷ÀÓÀ» 3D Layer ¹æ¹ýÀ¸·Î À̾î¹Þ¾Æ »õ·Î¿î µðÀÚÀΰú °áÇÕµÈ ¸ð¼Ç±×·¡ÇÈ ¿µ»óÁ¦ÀÛ¹æ¹ýÀ» Á¦¾ÈÇÑ´Ù.
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(English Abstract)
Motion graphic is the recently emerged technique which extends the ways of expression in video industry. Currently, it is worldwide trends that the image design gets more attention in the field of movie, advertisement, exhibition, web, mobile, games and new media, etc. With the development of computer¡¯s new technologies, VFX methods for the visual content is dynamically changed. Such production methods combine the real scenary and CG(Computer Graphic) to compose realistic scenes, which cannot be pictured in the ways of ordinary filming. This methods overcome the difference between the real and virtual world, maximize the expressive ways in graphics and real space. Match moving is technique of accurate matching between real and virtual camera to provide realistic scene. In this paper we propose the novel technique for motion graphic image production. In this framework we utilize the match moving methods to get the movements of the real camera into 3D layer data.
Å°¿öµå(Keyword) ¸ð¼Ç±×·¡ÇÈ   Ä«¸Þ¶ó¿öÅ·   ¸ÅÄ¡¹«ºù   Ä«¸Þ¶óÆ®·¡Å·   About Motion grahic   Camera working   Match moving   Camera tracking  
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