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Ȩ Ȩ > ¿¬±¸¹®Çå > Çмú´ëȸ ÇÁ·Î½Ãµù > Çѱ¹Á¤º¸Åë½ÅÇÐȸ Çмú´ëȸ > 2013³â Ãß°èÇмú´ëȸ

2013³â Ãß°èÇмú´ëȸ

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ÇѱÛÁ¦¸ñ(Korean Title) ½º¸¶Æ®±â±â ¼¾¼­¸¦ È°¿ëÇÑ STEAM ¼ö¾÷ÀÚ·á ¼³°è ¹× Æò°¡
¿µ¹®Á¦¸ñ(English Title) Design and evaluation of STEAM Teaching Material which uses a sensor in a smart device
ÀúÀÚ(Author) ¾çÀ±Á¤   ±èÀÇÁ¤   ±èâ¼®   Yun-jeong Yang   Eui-jeong Kim   Chang-Suk Kim  
¿ø¹®¼ö·Ïó(Citation) VOL 17 NO. 02 PP. 0271 ~ 0274 (2013. 10)
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(Korean Abstract)
º» ¿¬±¸ÀÇ ¸ñÀûÀº STEAM ±³À°ÀÇ Á߿伺ÀÌ ºÎ°¢µÇ°í ÀÖ´Â ÃÖ±ÙÀÇ µ¿ÇâÀ» °¨¾ÈÇÏ¿©, ½º¸¶Æ® ±â±âÀÇ ¼¾¼­¸¦ È°¿ëÇÑ °úÇÐŽ±¸ È°µ¿ ¹× STEAM ±³À° ÀڷḦ °³¹ßÇÏ´Â µ¥ ÀÖ´Ù. IT¿Í Áö¸®Á¤º¸, ¿îµ¿, ¿¹¼ú ¿ä¼Ò°¡ °áÇÕÇÑ À¶ÇÕüÁ¦ÀÎ GPS µå·ÎÀ× ¾îÇÃÀ» ÀÌ¿ëÇØ Áöµµ¿¡ ±×¸²À» ±×·Áº½À¸·Î½á ´Ü¼øÇÑ ½º¸¶Æ®Æù ¾îÇà ¼³Ä¡°¡ ¾Æ´Ñ ½º¸¶Æ® ±â±âÀÇ GPS±â´ÉÀ» È°¿ëÇؼ­, ÁßÇб³ °úÁ¤¿¡¼­ Á¢ÇÒ ¼ö ¾ø´Â Áö¸® ´Ü¿øÀÇ ÀÌÇØ¿Í ½ÇÁ¦ Áöµµ Á¦ÀÛ¿¡ µµ¿òÀ» ÁÖ°í, IT±â±â¸¦ È°¿ëÇÏ¿© ½Ã³ÊÁö È¿°ú¸¦ ¾ò°íÀÚ ÇÑ´Ù. STEAM ¼ö¾÷ÀÚ·á °³¹ßÀ» ÅëÇØ Çлýµé·Î ÇÏ¿©±Ý °úÇÐ, ±â¼ú, °øÇÐ, ¹Ì¼ú ¹× ¼öÇÐÀÇ Èï¹Ì¿Í âÀǼºÀ» ½ÅÀåÇÒ ¼ö Àִ âÀÇÀû ¼ö¾÷ÀÚ·á ¹× ¼ö¾÷¸ðÇüÀ» °³¹ßÇÏ¿© ³ª¾Æ°¥ ¹æÇâÀ» ºÐ¸íÈ÷ Á¦½ÃÇÏ°íÀÚ ÇÏ¿´´Ù.
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(English Abstract)
Considering the recent trend highlighting the importance of STEAM education, the purpose of this study is to develop scientific research activities and STEAM technology material using the smart device sensor. Drawing a picture on a map with GPS drawing application which contains elements such as IT, geographic information, sports and arts, we intent not just to install a smartphone application but also to get synergic effects and help with real cartography and geographic classes which are not experienced in the middle school curriculum, by using the functions of a smart device. Through the development of STEAM teaching material, we intended to provide a clear direction towards advancement by developing creative teaching data and teaching models which encourage students to improve their interest and creativity in science, technology, engineering, art, and mathematics.
Å°¿öµå(Keyword) STEAM   À¶ÇÕ±³À°   ½º¸¶Æ®Æù ¼¾¼­  
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