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Ȩ Ȩ > ¿¬±¸¹®Çå > ±¹³» ³í¹®Áö > Çѱ¹Á¤º¸Åë½ÅÇÐȸ ³í¹®Áö (Journal of the Korea Institute of Information and Communication Engineering)

Çѱ¹Á¤º¸Åë½ÅÇÐȸ ³í¹®Áö (Journal of the Korea Institute of Information and Communication Engineering)

Current Result Document : 68 / 128 ÀÌÀü°Ç ÀÌÀü°Ç   ´ÙÀ½°Ç ´ÙÀ½°Ç

ÇѱÛÁ¦¸ñ(Korean Title) ¸ð¼Ç ĸÃĸ¦ ÀÌ¿ëÇÑ ±âŸ ¸®µë°ÔÀÓ
¿µ¹®Á¦¸ñ(English Title) Guitar Rhythm Game Using Motion Capture
ÀúÀÚ(Author) ¹Úµ¿±Ô   Á¤Á¤¼ö   DongGyu Park   JeongSu Jeong  
¿ø¹®¼ö·Ïó(Citation) VOL 17 NO. 05 PP. 1106 ~ 1112 (2013. 05)
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(Korean Abstract)
Å°³ØÆ®´Â ÀÌ¿ëÀÚÀÇ ½Åü¸¦ ÀÌ¿ëÇÏ¿© °ÔÀÓ°ú ¿£ÅÍÅ×ÀθÕÆ®¸¦ °æÇèÇÒ ¼ö ÀÖ´Â ÁÖº¯±â±â·Î 2010³â ÃÊ ¸¶ÀÌÅ©·Î¼ÒÇÁÆ®»ç¿¡¼­ ¹ßÇ¥ÇÏ¿© °ø°³ÇÏ¿´´Ù. º» ³í¹®Àº Å°³ØÆ®¿¡¼­ Á¦°øÇÏ´Â ¼¼ °¡Áö ¼¾¼­¸¦ ÀÌ¿ëÇÑ µ¿ÀÛ ÀÎ½Ä ±â´ÉÀ» ÀÌ¿ëÇÑ ±âŸ¸®µë °ÔÀÓÀÇ °³¹ß°ú °ü·Ã ±â¼ú¿¡ ´ëÇÏ¿© ´Ù·é´Ù. ¸®µë °ÔÀÓÀº °ÔÀÓÀÇ ¿©·¯ À帣 Áß¿¡¼­ ¸Å¿ì ´Ü¼øÇÏ°í ÇнÀ±â°£ÀÌ ÂªÀ¸¸ç, ½ÅüÀÇ È°¹ßÇÑ È°µ¿¼º°ú ¸®µë¼ºÀ» ÀÌ¿ëÇϱ⠶§¹®¿¡ ÇǾ¾, Äֱܼâ±â, ½º¸¶Æ®Æù µî ´Ù¾çÇÑ ±â±â¿¡¼­µµ ³Î¸® È°¿ëµÇ°í ÀÖ´Â À帣ÀÌ´Ù. º» ³í¹®¿¡¼­ ±¸ÇöÇÑ ¸®µë°ÔÀÓÀº È­¸é±¸¼º°ú °ÔÀÓÈ­¸éÀ» DirectX 11¹öÀü¿¡¼­ ±¸ÇöÇÏ¿´À¸¸ç, Å°³ØÆ®¸¦ ÀÌ¿ëÇÏ¿© °ÔÀ̸ÓÀÇ ¼Õµ¿ÀÛ ÀνÄÀ» ¼öÇàÇϱâ À§ÇÏ¿© OpenNI API¸¦ »ç¿ëÇÏ¿´À¸¸ç ½Åü ¿òÁ÷ÀÓÀ» Ç¥ÇöÇϱâ À§ÇÏ¿© OpenGL ¶óÀ̺귯¸®¸¦ »ç¿ëÇÏ¿´´Ù.
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(English Abstract)
Microsoft released motion sensing device named Kinnect on early 2010, which is available for developing Xbox 360 game and entertainment software. Also many third party libraries and applications are developed for Kinnect. In this paper, we studied and developed guitar rhythm game on Kinnect using three sensor units on it. Rhythm game is the most popular game genre for many game devices including PC, console device, and smart phone. The main reasons for their popularity depends on their simplicity, short learning time and physical activity with rhythms. We developed the game screen and layout on DirectX 11, also we used OpenNI library for recognize physical activity of gamer's body and fingers, and OpenGL for body gestures on the game.
Å°¿öµå(Keyword) Å°³ØÆ®   ¸®µë°ÔÀÓ   À½¼ºÃ³¸®   À̹ÌÁö󸮠  ¸ð¼Ç ĸÃÄ   Kinnect   Rythm Game   Speech Processing   Image Processing   Motion Capture  
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