Çѱ¹Á¤º¸Åë½ÅÇÐȸ ³í¹®Áö (Journal of the Korea Institute of Information and Communication Engineering)
ÇѱÛÁ¦¸ñ(Korean Title) |
¸ð¼Ç ĸÃĸ¦ ÀÌ¿ëÇÑ ±âŸ ¸®µë°ÔÀÓ |
¿µ¹®Á¦¸ñ(English Title) |
Guitar Rhythm Game Using Motion Capture |
ÀúÀÚ(Author) |
¹Úµ¿±Ô
Á¤Á¤¼ö
DongGyu Park
JeongSu Jeong
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¿ø¹®¼ö·Ïó(Citation) |
VOL 17 NO. 05 PP. 1106 ~ 1112 (2013. 05) |
Çѱ۳»¿ë (Korean Abstract) |
Å°³ØÆ®´Â ÀÌ¿ëÀÚÀÇ ½Åü¸¦ ÀÌ¿ëÇÏ¿© °ÔÀÓ°ú ¿£ÅÍÅ×ÀθÕÆ®¸¦ °æÇèÇÒ ¼ö ÀÖ´Â ÁÖº¯±â±â·Î 2010³â ÃÊ ¸¶ÀÌÅ©·Î¼ÒÇÁÆ®»ç¿¡¼ ¹ßÇ¥ÇÏ¿© °ø°³ÇÏ¿´´Ù. º» ³í¹®Àº Å°³ØÆ®¿¡¼ Á¦°øÇÏ´Â ¼¼ °¡Áö ¼¾¼¸¦ ÀÌ¿ëÇÑ µ¿ÀÛ ÀÎ½Ä ±â´ÉÀ» ÀÌ¿ëÇÑ ±âŸ¸®µë °ÔÀÓÀÇ °³¹ß°ú °ü·Ã ±â¼ú¿¡ ´ëÇÏ¿© ´Ù·é´Ù. ¸®µë °ÔÀÓÀº °ÔÀÓÀÇ ¿©·¯ À帣 Áß¿¡¼ ¸Å¿ì ´Ü¼øÇÏ°í ÇнÀ±â°£ÀÌ ÂªÀ¸¸ç, ½ÅüÀÇ È°¹ßÇÑ È°µ¿¼º°ú ¸®µë¼ºÀ» ÀÌ¿ëÇϱ⠶§¹®¿¡ ÇǾ¾, Äֱܼâ±â, ½º¸¶Æ®Æù µî ´Ù¾çÇÑ ±â±â¿¡¼µµ ³Î¸® È°¿ëµÇ°í ÀÖ´Â À帣ÀÌ´Ù. º» ³í¹®¿¡¼ ±¸ÇöÇÑ ¸®µë°ÔÀÓÀº ȸ鱸¼º°ú °ÔÀÓȸéÀ» DirectX 11¹öÀü¿¡¼ ±¸ÇöÇÏ¿´À¸¸ç, Å°³ØÆ®¸¦ ÀÌ¿ëÇÏ¿© °ÔÀ̸ÓÀÇ ¼Õµ¿ÀÛ ÀνÄÀ» ¼öÇàÇϱâ À§ÇÏ¿© OpenNI API¸¦ »ç¿ëÇÏ¿´À¸¸ç ½Åü ¿òÁ÷ÀÓÀ» Ç¥ÇöÇϱâ À§ÇÏ¿© OpenGL ¶óÀ̺귯¸®¸¦ »ç¿ëÇÏ¿´´Ù.
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¿µ¹®³»¿ë (English Abstract) |
Microsoft released motion sensing device named Kinnect on early 2010, which is available for developing Xbox 360 game and entertainment software. Also many third party libraries and applications are developed for Kinnect. In this paper, we studied and developed guitar rhythm game on Kinnect using three sensor units on it. Rhythm game is the most popular game genre for many game devices including PC, console device, and smart phone. The main reasons for their popularity depends on their simplicity, short learning time and physical activity with rhythms. We developed the game screen and layout on DirectX 11, also we used OpenNI library for recognize physical activity of gamer's body and fingers, and OpenGL for body gestures on the game.
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Å°¿öµå(Keyword) |
Å°³ØÆ®
¸®µë°ÔÀÓ
À½¼ºÃ³¸®
À̹ÌÁöó¸®
¸ð¼Ç ĸÃÄ
Kinnect
Rythm Game
Speech Processing
Image Processing
Motion Capture
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