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ÇѱÛÁ¦¸ñ(Korean Title) |
°³¼±µÈ ½Ãµå ¸ð¹ÙÀÏ °ÔÀÓ¿¡ °üÇÑ ¿¬±¸ |
¿µ¹®Á¦¸ñ(English Title) |
A Study of Improved SEED Mobile Game |
ÀúÀÚ(Author) |
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¿ø¹®¼ö·Ïó(Citation) |
VOL 10 NO. 02 PP. 0117 ~ 0124 (2009. 04) |
Çѱ۳»¿ë (Korean Abstract) |
½Ãµå°ÔÀÓÀº 4°³ÀÇ ÀÛ¾÷, ´É·ÂºÐ¹è, ¹æ´ëÇÑ ½Ã³ª¸®¿À, ¼ÒÄÏ, Á¶ÇսýºÅÛ, ¾ÆÀÌÅÛÀÇ ·¹À̾ ºÎ¿© ¹× °È¸¦ Á¦°øÇÑ´Ù. º» ³í¹®¿¡¼´Â °³¼±µÈ ½Ãµå ¸ð¹ÙÀÏ °ÔÀÓÀ» °³¹ßÇϱâÀ§ÇÏ¿©, ±âÁ¸ÀÇ ½Ãµå°ÔÀÓ¿¡¼ Á¦°øÇÏÁö ¸øÇÏ´Â Ç÷¹À̾îÀÇ ÁøÇà¹æÇâ¿¡ µû¸¥ ³ôÀº ÀÚÀ¯µµ¿Í ÃÖÀûÈµÈ ·¹º£À» µðÀÚÀÎ ÇÏ¿´´Ù. ¶ÇÇÑ ´Ù¾çÇÏ°í ¸Å·ÂÀûÀÎ À̺¥Æ®¿Í Äù½ºÆ®¸¦ ÀÌ¿ëÇÑ Â¥ÀÓ»õ µîÀ» Á¦°øÇÑ´Ù.
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¿µ¹®³»¿ë (English Abstract) |
SEED game provides distribution of ability, bulky scenario, association system and a item layered. To improve SEED mobile game, we was designed the high degree of freedom as according to player''s processing direction and optimization lavel. And also we assigned various event and quest for users. |
Å°¿öµå(Keyword) |
SEED game
game engine
Item layered
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ÆÄÀÏ÷ºÎ |
PDF ´Ù¿î·Îµå
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