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Current Result Document :
10
/ 10
ÀÌÀü°Ç
ÇѱÛÁ¦¸ñ(Korean Title)
·¹ÀÌ¿Í ÅؽºÃ³ ±â¹ýÀ» ÀÌ¿ëÇÑ ½Ç½Ã°£ ½ºÇÁ·¹ÀÌ ÆäÀÎÆÃ
¿µ¹®Á¦¸ñ(English Title)
Real-time Spray Painting using Rays and Texture Map
ÀúÀÚ(Author)
±è´ë¼®
¹ÚÁø¾Æ
Daeseok Kim
Jinah Park
¿ø¹®¼ö·Ïó(Citation)
VOL 14 NO. 08 PP. 0818 ~ 0822 (2008. 11)
Çѱ۳»¿ë
(Korean Abstract)
º» ³í¹®¿¡¼´Â °¡»óȯ°æ¿¡¼ ÆäÀÎÆ®¸¦ ºÐ»çÇÏ¿© ½Ç½Ã°£À¸·Î ¹°Ã¼¸¦ µµ»ö ÇÏ´Â ½Ã¹Ä·¹À̼ÇÀ» À§ÇÑ Ã浹ó¸® ¹× ½Ã°¢È ¾Ë°í¸®ÁòÀ» Á¦½ÃÇÑ´Ù. À̸¦ ÅëÇÏ¿© ¹°Ã¼¿¡ ÆäÀÎÆ®°¡ »Ñ·ÁÁö¸é¼ µµ»ö µÇ´Â ¸ð½ÀÀ» »ç½ÇÀûÀ¸·Î Ç¥ÇöÇØ ÁÙ »Ó¸¸ ¾Æ´Ï¶ó, ÆäÀÎÆ® ´©Àû ¸ðµ¨À» ÀÌ¿ëÇÏ¿© ¹°Ã¼¿¡ ´©ÀûµÈ ÆäÀÎÆ®ÀÇ µÎ²² Á¤º¸±îÁö ½Ã¹Ä·¹ÀÌ¼Ç ÇÏ¿© ½Ã°¢ÈÇÔÀ¸·Î½á °¡»óÈÆ·Ã ½Ã½ºÅÛ¿¡ Àû¿ëÇÒ ¼ö ÀÖµµ·Ï ÇÑ´Ù. ºÐ»çµÇ´Â À¯Ã¼ ½Ã¹Ä·¹À̼ÇÀ» À§Çؼ ±âÁ¸¿¡´Â ÆÄƼŬ ½Ã½ºÅÛÀÌ ÀÌ¿ëµÇ°í ÀÖÀ¸³ª ½Ç½Ã°£À¸·Î µµ»öÀÌ µÇ´Â °úÁ¤À» ½Ã°¢ÈÇϱâ À§Çؼ´Â ¼ö¹é¸¸ °³ÀÇ ÆÄƼŬ¿¡ ´ëÇÏ¿© Ãæµ¹ °Ë»ç¸¦ ¼öÇàÇØ¾ß Çϱ⠶§¹®¿¡ ÀûÀýÇÏÁö ¾Ê´Ù. µû¶ó¼ º» ¿¬±¸¿¡¼´Â ¼Ò¼öÀÇ ·¹ÀÌ¿Í ÅؽºÃ³ ±â¹ýÀ» ÀÌ¿ëÇÏ¿© È¿À²ÀûÀ¸·Î Ãæµ¹ °Ë»ç¸¦ ¼öÇàÇÏ´Â ¾Ë°í¸®ÁòÀ» Á¦¾ÈÇÏ°í À̸¦ ±¸ÇöÇÏ¿´À¸¸ç, ½Ç½Ã°£ ÆäÀÎÆ® ½Ã¹Ä·¹ÀÌ¼Ç ±¸Çö °á°ú¿Í ¼öÇà ½Ã°£ ºÐ¼®À» ÅëÇÏ¿© ¾Ë°í¸®ÁòÀÇ È¿À²¼ºÀ» °ËÁõÇÏ¿´´Ù.
¿µ¹®³»¿ë
(English Abstract)
The purpose of this study is to develop realistic painting simulation in real-time as well as to represent the thickness of the deposited paint on the surface. The Gaussian model is used for a painting deposition model to calculate the thickness of paints. For a painting simulation, rather than implementing particle systems, we propose a new heuristic algorithm for pain-ting process based on a few number of rays. After we find the collision points of the rays with an environment, we compute the painted area using flood-fill searching method on the texture map and visualize paint effects. We analyzed time complexity of our method to verify that our system is suitable for real-time VR applications.
Å°¿öµå(Keyword)
simulation
deposition model
virtual training
collision detection
spray painting
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