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Ȩ Ȩ > ¿¬±¸¹®Çå > Çмú´ëȸ ÇÁ·Î½Ãµù > Çѱ¹Á¤º¸Åë½ÅÇÐȸ Çмú´ëȸ > 2019³â Ãß°èÇмú´ëȸ

2019³â Ãß°èÇмú´ëȸ

Current Result Document :

ÇѱÛÁ¦¸ñ(Korean Title) »óȲ ÀÎÁö ±â¹Ý °¡»ó ÈÞ¸Õ »óÈ£ÀÛ¿ë
¿µ¹®Á¦¸ñ(English Title) Virtual Human Interaction Based on Context Awareness
ÀúÀÚ(Author) ¼ÛÇÏ¿µ   ±èÀÎÁÖ   Á¶µ¿½Ä   Hayoung Song   Injoo Kim   Dongsik Jo  
¿ø¹®¼ö·Ïó(Citation) VOL 23 NO. 02 PP. 0495 ~ 0497 (2019. 10)
Çѱ۳»¿ë
(Korean Abstract)
º» ³í¹®Àº »ç¿ëÀÚ ÁÖº¯ »óȲÀ» ±â¹ÝÀ¸·Î »óÈ£ÀÛ¿ëÇÏ´Â ¹ÝÀÀÇü °¡»ó ÈÞ¸Õ µ¿ÀÛ Ç¥Çö ¹æ¹ýÀ» Á¦½ÃÇÑ ´Ù. »ç¿ëÀÚ°¡ Àç»ýÇÏ´Â À½¾ÇÀ» µè°í °¡»ó ÈÞ¸ÕÀÌ »óȲÀ» ÀÎÁöÇÏ¿© ÇнÀµÈ Ç¥Á¤À̳ª µ¿ÀÛ, À½¼º µî ´Ù¾çÇÑ ¹ÝÀÀÀ» º¸ÀδÙ. À̸¦ À§ÇØ »óȲÀ» ÀÎÁöÇϱâ À§ÇÑ Å°³ØÆ®(Kinect)¼¾¼­, °¡»ó ÈÞ¸ÕÀ» Ç¥ÇöÇϱâ À§ÇÑ ´ëÇü µð½ºÇ÷¹ÀÌ, À½¾ÇÀ» Àç»ýÇϱâ À§ÇÑ ¸ð¹ÙÀÏ ±â±â¸¦ È°¿ëÇÏ¿© ½Ã½ºÅÛÀ» ±¸ÃàÇÏ¿´´Ù. ¶ÇÇÑ, ¼Ò¸®ÀÇ À§Ä¡, À½¾ÇÀÇ À帣, ¹ÝÀÀÇü °¡»ó ÈÞ¸ÕÀÇ µ¿ÀÛ Ç¥ÇöÀ» ÆíÁýÇϱâ À§ÇØ ÆíÁý ÀúÀÛ µµ±¸¸¦ °³¹ßÇÏ¿´´Ù. ÆíÁý µµ±¸¿¡¼­ Á¦ÀÛµÈ ÄÜÅÙÃ÷¸¦ ÀÌ¿ëÇÏ¿© À½¾Ç Á¤º¸¿Í À§Ä¡ Á¤º¸¸¦ ±â¹ÝÀ¸·Î µð½ºÇ÷¹ÀÌ¿¡ Ç¥ÇöµÈ °¡»ó ÈÞ¸ÕÀº ÀÔ·ÂµÈ µ¥ÀÌÅ͸¦ ÅëÇØ »óȲÀ» ÀÎÁöÇÏ°í À½¾Ç°ú ¸ÅĪ µÇ¾îÀÖ´Â ´Ù¾çÇÑ ¹ÝÀÀÀ» Ãâ·ÂÇÑ´Ù. º» ³í¹®ÀÇ ±â¹Ý ±â¼úÀ» ÅëÇØ ±¹¹æ, ÀÇ·á, ¼îÇÎ, ¿£ÅÍÅ×ÀθÕÆ® µî ³ÐÀº ºÐ¾ßÀÇ »ç¿ëÀÚ¿Í °¡»ó ÈÞ¸ÕÀÇ »óÈ£ÀÛ¿ëÀÌ ³Î¸® È®´ëµÉ °ÍÀ¸·Î Àü¸ÁÇÏ°í, »ç¿ëÀÚ¿¡°Ô ´õ ¸¹Àº Æí¸®¼ºÀ» Á¦°øÇÒ ¼ö ÀÖ´Â °¡»ó ÈÞ¸Õ ±â¼úÀÌ ¹ßÀüÇÒ ¼ö ÀÖÀ» °ÍÀ¸·Î ±â´ëµÈ´Ù.
¿µ¹®³»¿ë
(English Abstract)
In this paper, we present an interactive virtual human based on the situation around the user. In our study, the user listens to the music and the virtual human recognizes the situation and plays a variety of animations such as facial expressions, movements, and voices. Our systems were built using Kinict sensors to recognize the situation to express the virtual human. The virtual human represents on the large display and has various reactions matching user surrounding contexts. With our paper, we expect that the interaction of users and virtual humans will be used a wide range of fields such as defense, medical, shopping, and entertainment.
Å°¿öµå(Keyword) Context awareness   virtual human   avatar   interaction  
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