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Ȩ Ȩ > ¿¬±¸¹®Çå > ±¹³» ³í¹®Áö > Çѱ¹Á¤º¸°úÇÐȸ ³í¹®Áö > Á¤º¸°úÇÐȸ ÄÄÇ»ÆÃÀÇ ½ÇÁ¦ ³í¹®Áö (KIISE Transactions on Computing Practices)

Á¤º¸°úÇÐȸ ÄÄÇ»ÆÃÀÇ ½ÇÁ¦ ³í¹®Áö (KIISE Transactions on Computing Practices)

Current Result Document :

ÇѱÛÁ¦¸ñ(Korean Title) AOS À帣 °ÔÀÓÀÇ ½ÂÆÐ ¿¹Ãø ¸ðÇüÀÇ ¼³°è¿Í È°¿ë
¿µ¹®Á¦¸ñ(English Title) Design and Application of a Winning Forecast Model of the AOS Genre Game
ÀúÀÚ(Author) ±¸Áö¹Î   À¯°ß¾Æ   Ji-Min Ku   Kyeonah Yu  
¿ø¹®¼ö·Ïó(Citation) VOL 23 NO. 01 PP. 0037 ~ 0044 (2017. 01)
Çѱ۳»¿ë
(Korean Abstract)
AOS(Aeon of Strife)À帣ÀÇ °ÔÀÓµéÀº ´Ü¼øÈ÷ Áñ±â´Â ÄÄÇ»ÅÍ °ÔÀÓÀÌ ¾Æ´Ñ ´ëÇ¥ÀûÀÎ e½ºÆ÷Ã÷ Á¾¸ñÀ¸·Î ÀÚ¸®¸Å±èÇÏ°í ÀÖÀ¸¸ç Àü¹®¼ºÀ» ÇÊ¿ä·Î ÇÏ´Â ½ºÆ÷Ã÷ÀÇ Æ¯¼º»ó, °ÔÀÓ Ç÷¹ÀÌ ÆÐÅÏ ¹× ½ÃÁð º° ij¸¯ÅÍ ¼±Åà µî °ÔÀÓ ¿î¿µ¿¡ ÇÊ¿äÇÑ Åë°è ºÐ¼®ÀÇ Á߿伺ÀÌ Áõ°¡ÇÏ°í ÀÖ´Ù. º» ³í¹®¿¡¼­´Â ´ëÇ¥ÀûÀÎ AOS °ÔÀÓÁßÀÇ ÇϳªÀÎ ¸®±×¿Àºê·¹ÀüµåÀÇ °ÔÀÓ µ¥ÀÌÅ͸¦ ÀÌ¿ëÇØ µ¥ÀÌÅÍ ¸¶ÀÌ´× ±â¹ýÀ» ÀÌ¿ëÇÑ °ÔÀÓÀÇ Àü·«Àû ºÐ¼®À» ½Ç½ÃÇÑ´Ù. Åë°èÀû ½Â·ü ¿¹Ãø ±â¹ýÀÎ ·ÎÁö½ºÆ½ ȸ±Í ºÐ¼®°ú ÆǺ° ºÐ¼® ¹× Àΰø ½Å°æ¸ÁÀ» ÀÌ¿ëÇÏ¿© °ÔÀÓÀÇ ½ÂÆÐ ¿¹Ãø¸ðÇüÀ» ¼³°èÇÏ°í ½ÇÇèÇÑ´Ù. °ÔÀÓµ¥ÀÌÅÍ ºÐ¼®°á°ú´Â È®·üÀ» Ç¥½ÃÇÑ ±×·¡ÇÁ·Î Ç¥ÇöµÇ¾î °ÔÀÓÇ÷¹À̸¦ µ½±â À§ÇØ °³¹ßµÈ ½Ã°¢Àû µµ±¸¿¡ ÀÌ¿ëÇÑ´Ù. ½ÂÆÐ ¿¹Ãø ¸ðÇüÀÇ ½ÇÇè °á°ú, Æò±ÕÀûÀ¸·Î 95%ÀÇ ³ôÀº ºÐ·ùÀ²À» º¸ÀÌ°í ½Ã°¢È­ µµ±¸¸¦ ÅëÇØ °ÔÀÓ Ç÷¹ÀÌÀÇ ´Ù¾çÇÑ Àü·«¼ö¸³¿¡ ÀÌ¿ëµÊÀ» º¸ÀδÙ.
¿µ¹®³»¿ë
(English Abstract)
Games of the AOS genre are classified as an e-sport rather than a recreational computer game. The involved statistical analyses such as game playing patterns and the season¡¯s characters gain importance due to the expertise-requiring nature of sports. In this study, the strategic analysis of computer games was conducted by using data mining techniques on League of Legend, a representative AOS game. We designed and tested a winning forecast model using winning percentage prediction techniques such as logistic regression analysis, discriminant analysis, and artificial neural networks. The game data analysis results were represented by a probabilistic graph and used in the visualization tool for game play. Experimental results of the winning forecast model showed a high classification rate of 95% on average with potential for use in establishing various strategies for game play with the visualization tool.
Å°¿öµå(Keyword) µ¥ÀÌÅ͸¶ÀÌ´×   °ÔÀÓµ¥ÀÌÅÍ   ½ÂÆп¹Ãø¸ðÇü   ·ÎÁö½ºÆ½È¸±ÍºÐ¼®   ÆǺ°ºÐ¼®   Àΰø½Å°æ¸Á   data mining   game data   winning forecast model   logistic regression analysis   discriminant analysis   artificial neural networks  
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