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Çмú´ëȸ ÇÁ·Î½Ãµù

Ȩ Ȩ > ¿¬±¸¹®Çå > Çмú´ëȸ ÇÁ·Î½Ãµù > Çѱ¹Á¤º¸°úÇÐȸ Çмú´ëȸ > 2014³â µ¿°è Çмú´ëȸ

2014³â µ¿°è Çмú´ëȸ

Current Result Document :

ÇѱÛÁ¦¸ñ(Korean Title) ÇÝƽ ·»´õ¸µÀ» À§ÇÑ GPGPU ±â¹ÝÀÇ Ã浹ŽÁö ¾Ë°í¸®Áò
¿µ¹®Á¦¸ñ(English Title) Collision Detection Algorithm for Haptic Rendering based on GPGPU
ÀúÀÚ(Author) ±è¼º¹Î   ¼º¹Ì¿µ   Sung Min Kim   Mee Young Sung  
¿ø¹®¼ö·Ïó(Citation) VOL 41 NO. 02 PP. 1019 ~ 1021 (2014. 12)
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(Korean Abstract)
ÀÌÀü ¿¬±¸¿¡¼­, 3Â÷¿ø ¸ðµ¨ÀÇ Áß½ÉÃà Çü¼º¿¡ °¡Àå À¯È¿ÇÏ°Ô ±â¿©ÇÏ´Â Áß½ÉÁ¡µéÀ» Ŭ·¯½ºÅ͸µ ÇÔÀ¸·Î½á ´ë»ó °´Ã¼¿¡ ÃÖ´ëÇÑ ¹ÐÂøµÇ´Â °³¼±µÈ BST(Bounding Sphere Tree) Æ®¸®¸¦ ±¸¼ºÇÒ ¼ö ÀÖ´Â »õ·Î¿î Ã浹ŽÁö ¾Ë°í¸®ÁòÀ» Á¦¾ÈÇÑ ¹Ù ÀÖ´Ù. º» ¿¬±¸¿¡¼­´Â, Á¦¾ÈÇÏ¿´´ø ¾Ë°í¸®ÁòÀÌ ÇÝƽ ·»´õ¸µÀÌ ¿ä±¸ÇÏ´Â Á¤¹Ðµµ¸¦ ÃæºÐÈ÷ Áö¿øÇÒ ¼ö ÀÖµµ·Ï ¹®Á¦Á¡À» º¸¿ÏÇÏ°í GPGPU¸¦ ÀÌ¿ëÇÏ¿© È¿°úÀûÀ¸·Î ±¸ÇöÇÏ´Â ¹æ¹ýÀ» Á¦½ÃÇÑ´Ù. ±¸Çö ¹æ¹ýÀÇ ÇÙ½ÉÀº, 3D ¸ðµ¨¿¡ ´ëÇÏ¿© BST ³ëµå¸¦ »ý¼ºÇÑ ÈÄ ³ëµå¿¡ Æ÷ÇԵǴ ¸Þ½Ã À妽º¸¦ ±¸¼ºÇÏ°í, ³ëµå´Â Ž»ö¿¡ ÀÌ¿ëÇÏ°í Ž»öµÈ ³ëµå¿¡ Æ÷ÇԵǾî ÀÖ´Â °¢ ¸Þ½Ã À妽º¸¦ ´ë»óÀ¸·Î ÇÏ¿© Ã浹ŽÁö¸¦ ½Ç½ÃÇÏ´Â µ¥, ÀÌ¿¡ ´ëÇÑ ´Ù·®ÀÇ ½Ç½Ã°£ °è»êÀº GPGPU¸¦ ÀÌ¿ëÇÏ¿© ºü¸£°í Á¤È®ÇÏ°Ô Ã³¸®ÇÑ´Ù´Â °ÍÀÌ´Ù. ´Ù¾çÇÑ ¸ðµ¨¿¡ ´ëÇÑ ÇÝƽ ·»´õ¸µ ½ÇÇèÀ» ÅëÇÏ¿© Á¦¾ÈÇÏ´Â GPGPU ±â¹ÝÀÇ Ã浹ŽÁö ¾Ë°í¸®Áò ±¸Çö ¹æ¹ýÀÌ ÇÝƽ ·»´õ¸µ¿¡ ÀûÇÕÇÔÀ» È®ÀÎÇÏ¿´´Ù.
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(English Abstract)
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