JIPS (Çѱ¹Á¤º¸Ã³¸®ÇÐȸ)
Current Result Document :
ÇѱÛÁ¦¸ñ(Korean Title) |
Developing Digital Games through Software Reuse |
¿µ¹®Á¦¸ñ(English Title) |
Developing Digital Games through Software Reuse |
ÀúÀÚ(Author) |
Beatriz Neto
Lucia Fernandes
Claudia Werner
Jano Moreira de Souza
|
¿ø¹®¼ö·Ïó(Citation) |
VOL 06 NO. 02 PP. 0219 ~ 0234 (2010. 06) |
Çѱ۳»¿ë (Korean Abstract) |
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¿µ¹®³»¿ë (English Abstract) |
Gaming is an old humans¡¯ habit. Games help in logical development and encourage learning of theoretical and practical concepts. Besides they offer entertainment and challenge. The advent of the personal computer changed this tradition. Every year new challenges arise in a digital format, which lead the young and adults to spend hours in front of a computer or TV screen in an attempt to overcome hurdles and reach an objective. Quality, sophistication, and constant innovation are attained through complex computer software that almost has an obligation to improve as each new title is released, due to this game development becomes a challenge. Considering that a game title is software and thus faces the same restrictions of business applications, this article intends to analyze, under the optics of reuse, if game development resorts to reuse, and where and how this happens. |
Å°¿öµå(Keyword) |
Games
Product Line
Software Reuse
Software Development
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ÆÄÀÏ÷ºÎ |
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