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Ȩ Ȩ > ¿¬±¸¹®Çå > ±¹³» ³í¹®Áö > Çѱ¹Á¤º¸Åë½ÅÇÐȸ ³í¹®Áö (Journal of the Korea Institute of Information and Communication Engineering)

Çѱ¹Á¤º¸Åë½ÅÇÐȸ ³í¹®Áö (Journal of the Korea Institute of Information and Communication Engineering)

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ÇѱÛÁ¦¸ñ(Korean Title) VRÄÜÅÙÃ÷ÀÇ ÀÎÁö¿¡ ¹ÌÄ¡´Â ½ÃÁö°¢ ¿äÀÎÀÌ ½ÇÀç°¨¿¡ ¹ÌÄ¡´Â ¿µÇâ¿¡ °üÇÑ ¿¬±¸
¿µ¹®Á¦¸ñ(English Title) Study on Influence of VR Visual Cognitive Factors on VR Contents cognition and Presence
ÀúÀÚ(Author) ¹ÚÁ¤È£   ÃÖÀº¿µ   Jung-ho Park   Eun-young Choi  
¿ø¹®¼ö·Ïó(Citation) VOL 22 NO. 07 PP. 0985 ~ 0992 (2018. 07)
Çѱ۳»¿ë
(Korean Abstract)
ÃÖ±Ù HMD ÀåºñÀÇ ¹ßÀü ¹× º¸±Þ È®´ë¿Í ÇÔ²² °¡»óÇö½Ç ÄÜÅÙÃ÷ÀÇ °³¹ßµµ ´Ã¾î³ª°í ÀÖÀ¸³ª °³¹ßµÇ´Â ´ëºÎºÐÀÇ °¡»ó Çö½Ç ÄÜÅÙÃ÷´Â »ç¿ëÀÚÀÇ ÀÎÁö ´É·Â Â÷À̸¦ ÂüÀÛÇÏÁö ¾Ê°í °³¹ßµÇ°í ÀÖ°í, °¡»óÇö½Ç ÄÜÅÙÃ÷¸¦ ÀÌ¿ëÇÏ´Â ÀÌ¿ëÀÚ¿¡ µû¶ó ´À³¢´Â ¸ôÀÔ°¨À̳ª Çö½Ç°¨ÀÌ Å©°Ô Â÷ÀÌ ³ª°í ÀÖ´Ù. º» ¿¬±¸¿¡¼­´Â ¹®Ç忬±¸¸¦ Åä´ë·Î °¡»óÇö½Ç±â¹Ý ÄÜÅÙÃ÷ Á¦ÀÛ ½Ã ³»¿ë ÀÎÁö¿¡ ¹ÌÄ¡´Â ½Ã°¢Àû ¿äÀεéÀ» µµÃâÇØ ³»°í, ½ÇÇèÀ» ÅëÇØ ÀÌ·¯ÇÑ ¿äÀεéÀÌ ÄÜÅÙÃ÷ ³»¿ë ÀÎÁö¿¡ ¹ÌÄ¡´Â ¿µÇâ°ú ½ÇÀç°¨°úÀÇ »ó°ü °ü°è¿¡ °üÇÏ¿© ¿¬±¸¸¦ ÁøÇàÇÏ¿´´Ù. ¿¬±¸ °á°ú, ½Ã°¢¿äÀÎ Áß »ö»óÁö°¢°ú °ø°£Áö°¢¿äÀÎÀº ÄÜÅÙÃ÷ ÀÎ½Ä ¹× ½ÇÀç°¨¿¡ À¯ÀǹÌÇÑ ¿µÇâÀ» ¹ÌÄ¡´Â °ÍÀ¸·Î ³ªÅ¸³µÀ¸¸ç, ¿îµ¿Áö°¢ ¿äÀÎÀº ÀÎÁöºÎÁ¶È­·Î ¸Ö¹Ì¸¦ ÀÏÀ¸Å°°í ÄÜÅÙÃ÷ÀÇ Á¤È®ÇÑ ÀνĿ¡µµ ºÎÁ¤Àû ¿µÇâÀ» ¹ÌÄ£´Ù´Â °ÍÀ» ¾Ë ¼ö ÀÖ¾ú´Ù. ¶ÇÇÑ VR ÄÜÅÙÃ÷ÀÇ ÀÎÁö´Â ½ÇÀç°¨¿¡ Å©°Ô ¿µÇâÀ» ¹ÌÄ¡´Â °ÍÀ» ¾Ë ¼ö ÀÖ¾ú´Ù.
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(English Abstract)
As a result of the recent development and dissemination of HMD equipment, there has been an increase in the development of virtual reality contents. However most of these developments do not take differences of users¡¯ cognitive abilities and users¡¯ ability to immerse in and connect to these contents into consideration. In this study, we investigated the effects of visual factors of contents by conducting literature reviews, and conducted research on the correlation between visual factors and Virtual reality presence. While color and spatial factors had significant positive effects on content recognition and sense of reality, motion perception factors caused cognitive dissonance, which negatively effects the accurate recognition of contents. We were able to find that accurate recognition of virtual reality contents have a great impact on users¡¯ sense of reality.
Å°¿öµå(Keyword) °¡»óÇö½Ç   ½Ã°¢ÀÎÁö¿äÀΠ  ½ÇÀç°¨   ÄÜÅÙÃ÷ ÀÎÁö   Virtual Reality   Visual cognition factors   Presence   Contents cognition  
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